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2013-01-09Remove C99 code constructs from IQM code, patch by gimhael (#4974)Thilo Schulz
2013-01-09- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973) - ↵Thilo Schulz
Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2013-01-09Do use the SV_Game{Error,Print} functions (#4972)Thilo Schulz
2013-01-09<ZTurtleMan> Thilo: altName (created using va) does not point to model ↵Thilo Schulz
filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
2013-01-09- Add licence headers to new files - Add patch from Zack Middleton which ↵Thilo Schulz
fixes a few issues still
2013-01-09Fix sending reliable commands before being connected, patch by Eugene C. (#4971)Thilo Schulz
2013-01-09Fix out of bounds array index (#4960) patch by Ben MillwoodThilo Schulz
2013-01-09Do not retry image loader for image that failed, patch by Zack Middleton (#4968)Thilo Schulz
2013-01-09- Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor ↵Thilo Schulz
modifications by myself (#4965) - Changed model_t::md4 to model_t::modelData - Fix R_ModelBounds for MD4, MDR and IQM models (#4966) - Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
2013-01-09Revert protocol 69 pending further discussion (#4962)Thilo Schulz
2013-01-09- Change the layout of the README and split "misc" section into a part for ↵Thilo Schulz
end users, and a part for developers - Update the readme for rev. 1950
2013-01-09- Harden the client and server protocol against UDP spoofing attacks. This ↵Thilo Schulz
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2013-01-09Replace a few numeric constants with already defined macros, patch by ZTurtleManThilo Schulz
2013-01-09Fix a little quirk stillThilo Schulz
2013-01-09Use memcmp instead of self-built while loopThilo Schulz
2013-01-02CG_CopyLine was ignoring array length (9a5f541)M. Kristall
2013-01-03* Fix bad merge (DevHC)Tim Angus
2013-01-03* Refactor some of CG_ParseParticleM. Kristall
* Fix some non sequiturs
2013-01-03* Fix a couple of errors parsing particle scriptsM. Kristall
* Do not bail out of parsing particle script files when a duplicate name is seen
2013-01-03* Revision 2273 modified the previous ban instead of the specified oneM. Kristall
2013-01-03* Add information about /mask banning to adjustban help textM. Kristall
2013-01-03* Expire bans with unban instead of immediately removing them so that thingsM. Kristall
like unban 6; unban 7 work as expected
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
field for aliens
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)
2013-01-03* Remove now unused join-during-warmup errorM. Kristall
2013-01-03* Fix status command's rate valueM. Kristall
2013-01-03* Allow joining teams during warmupM. Kristall
2013-01-03* Periodically update scoreboard when visible if +scores is held down a whileM. Kristall
or bound to a *lock key. This will also update pings during intermission
2013-01-03* Oops, clean up some variables unused after last commitBen Millwood
2013-01-03* Calculate some exponentiation more efficiently/sensibly in bg_lib.cBen Millwood
2013-01-03* (bug 5269) reverted buildables don't have the original builder named inM. Kristall
/buildlog (/dev/humancontroller)
2013-01-03* Revert didn't restore marked statusM. Kristall
2013-01-03* Fix some (most) commands not unregistering when disconnectingM. Kristall
2013-01-03* (bug 5231) use the specified trace height correctly in G_WideTrace() (r4sh)M. Kristall
2013-01-03* Remove unused variableM. Kristall
2013-01-03* (bug 5004) use current player origin in G_RoomForClassChange()M. Kristall
(/dev/humancontroller)
2013-01-03* (bug 4984) Show who built a destroyed structure in buildlogM. Kristall
* A non-builder was sometimes credited when a structure self-destructed
2013-01-03* Unregister commands advertised by the server when disconnectingM. Kristall
Now that builtin commands can't be removed, this should be safe
2013-01-03* CANIPBAN allows banning not-necessarily-connected players with CIDR notationM. Kristall
2013-01-03* Change the distance of zap chains from 200->150, and make zap chain damage ↵Asa Kravets
attenuate over distance
2013-01-03* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)M. Kristall
2013-01-03* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)Christopher Schwarz
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies
2013-01-03* Add ready-related text to cg_tutorial during intermissionChristopher Schwarz
2013-01-03* (bug 5087) Improve widetrace (alien swipe) hit detection ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many ↵Christopher Schwarz
others will be handled in the next upstream merge.
2013-01-03* (bug 4998) Alternate fix for r2211 (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, ↵Christopher Schwarz
which should improve falsely self-destructing eggs (/dev/humancontroller)
2013-01-03* (bug 5088) Allow dretches to bite attack-to-activate switches ↵Christopher Schwarz
(/dev/humancontroller)