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2013-01-03 * Flood protection in chat and admin commandsBen Millwood
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall)
2013-01-03* fix for a lot of weapons not causing buildable bleedingRoman Tetelman
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
* Testing patch to fix ready mask
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
* tweaks to the human buildable bleed particle
2013-01-03* buildable bleeding code, with crappy placeholder particlesRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
* Don't send tinfo servercommands by default
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for ↵Roman Tetelman
their position, instead of cg_crosshairX/cg_crosshairY
2013-01-03* workaround to make the hud location work for spectators and players not in ↵Roman Tetelman
the top 8 score of their team
2013-01-03 * Right-align location fieldBen Millwood
* Default teamoverlay off * Make generate-diff.sh slightly more portable
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* basic hud that uses CG_PLAYER_LOCATION (Exclamation)Roman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
* Fix dumb typo left from debugging in last revision
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff
2013-01-03Fix server-side team voip checkBen Millwood
2013-01-03 * Experimental cg_voipTeamOnly handling on the serverBen Millwood
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* ...and you, DevHC ¬_¬Tim Angus
2013-01-03* Your wish is my command, AmanieuTim Angus
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for ↵Roman Tetelman
their own attacks only
2013-01-03 * Delete some obsolete files related to squadmarkingBen Millwood
* Some inconsequential tremsvn-diff-reduction
2013-01-03* no more marauders on ice (fix for bug i introduced in r238)Roman Tetelman
2013-01-03* marauder has a timeout after jumping before being able to walljump againRoman Tetelman
* make SnapVector definition more msvc friendly
2013-01-03More improvements to Item_Text_Wrap, although I'm not finished :(Ben Millwood
2013-01-03 * Some SnapVector nonsenseBen Millwood
* A (perhaps) finally fixed Item_Text_Wrap
2013-01-03* (bug 3742) BG_ParseCSVBuildableList uses wrong parse functionTim Angus
(foruses@gmail.com)
2013-01-03* revert part of r77 to allow clients to keep their creditsRoman Tetelman
* put back clientPersistant_t.savedCredits
2013-01-03* fix for jump sometimes giving less height than intended (bug 3634)Roman Tetelman
2013-01-03* players dying to structures no longer give full credit towards stagesRoman Tetelman
* credit for damage done is reset when a player/structure heals to full
2013-01-03* (bug 3719) IP address fields in admin system are not large enough for IPv6M. Kristall
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected
2013-01-03* mass driver no longer creates a particle when it hits something (same as ↵Roman Tetelman
upstream) * the whitespace police strike again
2013-01-03Ensure non-walljumping classes can't walljumpBen Millwood
2013-01-03Decreased marauder slash range.Asa Kravets
2013-01-03Fix a couple of largely irrelevant compiler warningsBen Millwood
2013-01-03 * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN ↵Roman Tetelman
because it's not particularly useful after that point
2013-01-03* Remove sv_rankings.c, which the ioq3 merge resurrectedTim Angus
* Remove NSIS reference from Makefile
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03 * Replace Item_Text_Wrap with a version that actually makes senseBen Millwood
* compiler warning or something
2013-01-03* wide traces (most alien attacks) now prefer the target in the crosshairs ↵Roman Tetelman
if there is one
2013-01-03fix stupid mistake to shut up compiler warningRoman Tetelman
2013-01-03oops, no more walljumping on slanted floorsRoman Tetelman
2013-01-03Partially unrevert Risujin's walljump changes (r147):Roman Tetelman
* Marauders can now jump off of sloped walls
2013-01-03Un-merge bits of svn because they interfere with stickypsec (oops)Ben Millwood
2013-01-03* Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplicationM. Kristall