Age | Commit message (Expand) | Author |
2001-07-11 | Grabbing now works | Tim Angus |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus |
2001-07-08 | Added more alt fire stuff | Tim Angus |
2001-07-05 | Tweaks. Start of alt fire mechanism | Tim Angus |
2001-07-03 | Further restructuring to g_buildable.c | Tim Angus |
2001-07-03 | Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ... | Tim Angus |
2001-07-03 | Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret... | Tim Angus |
2001-07-02 | Added remaining human turret types | Tim Angus |
2001-07-01 | Random tweaks | Tim Angus |
2001-07-01 | Compile fix | Tim Angus |
2001-07-01 | Changed jounce->jerk | Tim Angus |
2001-07-01 | Added an alternative (but more expensive) target lead algorithm | Tim Angus |
2001-06-30 | Reloading is now automatic. Altered client loading screen | Tim Angus |
2001-06-30 | Hopefully finally fixed precaching mechanism | Tim Angus |
2001-06-30 | Removed human armour (ie STAT_ARMOR) | Tim Angus |
2001-06-30 | Partially implemented poisoning | Tim Angus |
2001-06-30 | Fiddled WP_VENOM to auto attack | Tim Angus |
2001-06-28 | Walling toggle fixed for multiple clients | Tim Angus |
2001-06-28 | Fixed client dependant stamina speed | Tim Angus |
2001-06-25 | Implemented armour | Tim Angus |
2001-06-24 | Bug fix to the wall walking toggle | Tim Angus |
2001-06-24 | Wall walking now a toggle | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-06-21 | Type fix | Tim Angus |
2001-06-21 | Random bug fixes | Tim Angus |
2001-06-21 | Upgrades now cost material. | Tim Angus |
2001-06-20 | Partially finished human economy | Tim Angus |
2001-06-16 | Restructured dynamic menu handling | Tim Angus |
2001-06-13 | Random updates to human upgrade system | Tim Angus |
2001-05-07 | No weapon handled better. | Tim Angus |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a se... | Tim Angus |
2001-05-04 | Start of a system to limit the upgrades/weapons humans carry at once. Hencefo... | Tim Angus |
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus |
2001-04-17 | Removed the locdamage debug spam | Tim Angus |
2001-04-17 | Fixed special cases in locational damage | Tim Angus |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus |
2001-04-04 | Small code tidyup | Tim Angus |
2001-04-03 | Fixed the bug introduced through fixing the last bug | Tim Angus |
2001-04-01 | Fixed some stupid bugs | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-03-31 | Added to and reorganised menus | Tim Angus |
2001-03-31 | Removed redundant code | Tim Angus |
2001-03-31 | Can't build without power first | Tim Angus |
2001-03-29 | Rather large and obvious crashbug. D'oh | Tim Angus |
2001-03-29 | Stupid 1 byte bug. | Tim Angus |
2001-03-29 | Fixed a couple of power bugs. Implemented a client side power meter. | Tim Angus |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus |
2001-03-25 | Power buildables more or less complete | Tim Angus |
2001-03-24 | Beginnings of a power system for the humans | Tim Angus |
2001-03-23 | Added simple dialog boxes to build errors | Tim Angus |