Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-12 | Remove rend2 readme | Tim Angus | |
2013-01-12 | Changes to make rend2 work with Tremulous | Tim Angus | |
* Remove static video mode stuff * Add SetClipRegion to rend2 | |||
2013-01-12 | Remove old FIXME, pmove_framecount isn't networked | Zack Middleton | |
2013-01-12 | Fix win32 console partial print being overwritten | Zack Middleton | |
2013-01-12 | Make win32 console cursor visible | Zack Middleton | |
2013-01-12 | Fix win32 input left on buffer and overwritten | Zack Middleton | |
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well. | |||
2013-01-12 | Fix #5849 - broken snapvector inverts player speed | Mark | |
Snapvector was converting floats to 16 bit integers instead of 32 bit integers. | |||
2013-01-12 | #5866: Fix surface culling through portals, and use the correct number of ↵ | SmileTheory | |
frustum planes. | |||
2013-01-12 | Don't look for colors past win32 input line length | Zack Middleton | |
2013-01-12 | Fix win32 dedicated input line printing to backlog | Zack Middleton | |
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog. | |||
2013-01-12 | Colorize text on win32 console | Zack Middleton | |
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c | |||
2013-01-12 | #5863 - Use proper texture coordinates for alpha tested materials when doing ↵ | SmileTheory | |
depth prepass. | |||
2013-01-12 | #5818 - Modular renderer and Rend2 support for MSVC. | SmileTheory | |
2013-01-12 | Fixed a typo in a comment. | Ryan C. Gordon | |
2013-01-12 | Fixed a small bug in my new version of this script. | Richard Allen | |
2013-01-12 | Increase various arbitrary limits - Bug #5463 | Zachary Slater | |
2013-01-12 | Assorted whitespace fixes | Tim Angus | |
2013-01-12 | Fix dist target and comment refering to svn | Tim Angus | |
2013-01-12 | Fix whitespace | Tim Angus | |
2013-01-12 | Replace svnversion use with git equivalent | Tim Angus | |
2013-01-12 | Lets list all the valid options. | Zachary Slater | |
2013-01-12 | Have make-macosx.sh require the user to specify which architecture she/he ↵ | Richard Allen | |
wants to build for and suggest building UB's if the user is unaware of what architectures are | |||
2013-01-12 | mv .svnignore .gitignore | Tim Angus | |
2013-01-12 | More fixes to the macosx buildsystem. This removes the SDL Framework and ↵ | Richard Allen | |
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. | |||
2013-01-12 | Fix bot skill format so it doesn't always have a space at the beginning of it. | Zack Middleton | |
2013-01-12 | Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing ↵ | Zack Middleton | |
anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot. | |||
2013-01-12 | - Fix spectator client being switched from follow to free after map_restart ↵ | Zack Middleton | |
if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform. | |||
2013-01-12 | Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵ | Richard Allen | |
arches and made make-macosx.sh not build UB's but only standard binaries | |||
2013-01-12 | Missed a file in the previous commit. | James Canete | |
2013-01-12 | Support r_srgb even without hardware support. Also tweak default ↵ | James Canete | |
autoexposure/tonemap settings to look good on both r_srgb 0 and 1. | |||
2013-01-12 | Save all arguments from connect for reconnect command. Remove unnecessary ↵ | Zack Middleton | |
localhost check from reconnect command. | |||
2013-01-12 | Makefile fixes for OpenBSD by Jonathan Gray. (#5728) | Zack Middleton | |
2013-01-12 | Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵ | Zack Middleton | |
happens if someone modifies the engine. (#5449) | |||
2013-01-12 | Fix reconnect command to work after leaving server. (#5794) | Zack Middleton | |
2013-01-12 | Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵ | Zack Middleton | |
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163. | |||
2013-01-12 | Fix clients being able to reset their player state and respawn using donedl. | Zack Middleton | |
2013-01-12 | Fix a couple files not ending with a newline. | James Canete | |
2013-01-12 | Only declare var_SampleToView in lightall shader when it is actually used. | James Canete | |
2013-01-12 | - Allow changing cl_voip without restarting. - Fix assert failing in ↵ | Zack Middleton | |
CL_ParseVoip() while flipping cl_voip off and on. | |||
2013-01-12 | Fix server ignoring client move commands if voip data is included. | Zack Middleton | |
2013-01-12 | Fix writting voip data in demos (broke in r2102). | Zack Middleton | |
2013-01-12 | Split light sample into direct and ambient parts when using deluxemaps or ↵ | James Canete | |
per-vertex light vectors. Fixes #5813. | |||
2013-01-12 | Have NSIS uninstaller delete rend2. | Zack Middleton | |
2013-01-12 | - Include OpenGL1 and Rend2 renderers in Loki Setup Installer. | Zack Middleton | |
2013-01-12 | Include Rend2 renderer in NSIS installer. | Zack Middleton | |
2013-01-12 | - Include Rend2 renderer in MacOSX bundle - Include OpenGL1 and Rend2 ↵ | Zack Middleton | |
renderers in MacOSX UB | |||
2013-01-12 | From /dev/humancontroller: Typo. | James Canete | |
2013-01-12 | #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵ | James Canete | |
separate depth texture and screen texture coordinates in glsl shaders. | |||
2013-01-12 | Oops, fix line endings in new files in previous commit | James Canete | |
2013-01-12 | #5808 - Include and use .glsl in source (rend2) | James Canete | |