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2013-01-12From /dev/humancontroller: Typo.James Canete
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵James Canete
separate depth texture and screen texture coordinates in glsl shaders.
2013-01-12Oops, fix line endings in new files in previous commitJames Canete
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete
2013-01-12Add length check here as well, thanks EnsiformThilo Schulz
2013-01-12In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main ↵Zack Middleton
menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2013-01-12Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.Zack Middleton
2013-01-12Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.Zack Middleton
2013-01-12Update standalone code in Catch the Chicken NSIS installer.Zack Middleton
2013-01-12Changes suggested by DevHC: - Remove "!target" checks from tell, vtell, and ↵Zack Middleton
gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
2013-01-12Make software overbright optional (cvar r_softOverbright) and reduce the ↵James Canete
number of FBOs and FBO blits when able.
2013-01-12Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.Zack Middleton
2013-01-12- Check for invalid filename in OpenAL's RegisterSound function. - Changed ↵Zack Middleton
Base sound system to warn not error when sound filename is empty or too long.
2013-01-12Remove unneeded name buffer in S_Play_f.Zack Middleton
2013-01-12Improve "play" command, based on a patch from Ensiform.Zack Middleton
2013-01-12#5799 - Change messagemode text box to display colors like in console input box.Zack Middleton
2013-01-12Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.Zack Middleton
2013-01-12- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. ↵Zack Middleton
- Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands.
2013-01-12Fix follow command to find clients whose name begins with a number.Zack Middleton
2013-01-12Change error message in CL_ConfigstringModified to specify out of range ↵Zack Middleton
index like in server.
2013-01-12Fix some "> MAX_*" to be ">= MAX_*".Zack Middleton
2013-01-12Various shader fixes and optimizations.James Canete
2013-01-12Fix bugs where some surfaces weren't merged and others were counted as ↵James Canete
merged in R_MergeLeafSurfaces().
2013-01-12When calling qglDrawRangeElementsEXT(), use proper start and end parameters.James Canete
2013-01-12Change more operator commands to require sv_running to be usable. Patch by ↵Zack Middleton
Ensiform.
2013-01-12Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)James Canete
2013-01-12Don't draw cursor during Team Arena's loading screen.Zack Middleton
2013-01-12Fix restoring old fs_game upon leaving a server. Patch by Ensiform.Zack Middleton
2013-01-12Clean up getting pshadowMap in Rend2's R_DecomposeSort().Zack Middleton
2013-01-12Show reason non-default renderer failed to load.Zack Middleton
2013-01-12Fix some non-ASCII characters. Patch originally by /dev/humancontroller, ↵James Canete
modified by me.
2013-01-12Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.Zack Middleton
2013-01-12From /dev/humancontroller: when hard-linking renderers, put the old renderer ↵James Canete
(not the new one) into the "ioquake3" executable, and use a distinguished "ioquake3_rend2" executable for the new renderer (Fixes bug #5789.)
2013-01-12From /dev/humancontroller: fix the SMP functionality not being utilized (as ↵James Canete
of the import of Rend2)
2013-01-12Remove ARRAY_SIZE, and use ARRAY_LEN instead.James Canete
2013-01-12Fix FBO_*() usage when framebuffers are unavailable or undesired.James Canete
2013-01-12Remove speed claim until Rend2 beats opengl1 under typical circumstances.James Canete
2013-01-12Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.Zack Middleton
2013-01-12Split Rend2's printing OpenGL extensions string (> 1024 characters) into ↵Zack Middleton
separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2013-01-12Add smiletheory to credits in q3_ui.Zack Middleton
2013-01-12Remove gfxmeminfo command when shuting down Rend2.Zack Middleton
2013-01-12Fix gcc warnings in Rend2.Zack Middleton
2013-01-12Added myself to the list of maintainers.James Canete
2013-01-12Fix restoring fs_game when default.cfg is missing.Zack Middleton
2013-01-12Added Rend2, an alternate renderer. (Bug #4358)James Canete
2013-01-12From /dev/humancontroller: to further reduce confusion, rename constants ↵Zack Middleton
like MAX_ENTITIES to MAX_REFENTITIES
2013-01-12From /dev/humancontroller: really fix the confusion with game entity and ↵Zack Middleton
refentity numbers for any natural number M, the following is logical as a whole: - the array size for refentities is M; - the refentity number limit is M-1, ie., each refentity number is in [0..M-1]; - the special number for the world is M. before r1429, the code was roughly the following: // constants related to the game, should not be used by the renderer // renderer stuff refEntity_t refEntities[MAX_ENTITIES]; int numRefEntities = 0; void addRefEntity(refEntity_t re) { if (numRefEntities >= ENTITYNUM_WORLD) return; // full refEntities[numRefEntities++] = re; } void render(int num) { if (num == ENTITYNUM_WORLD) renderWorld(); else renderRefEntity(refEntities[num]); } so before r1429, - the array size for refentities was 1023; - the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and - the special number for the world entity was 1022. this was a small waste of memory, as the last array element wasn't used. r1429 changed if (numRefEntities >= ENTITYNUM_WORLD) to if (numRefEntities >= MAX_ENTITIES). this creates the following configuration: - the array size for refentities is 1023; - the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and - the special number for the world entity is 1022. r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time. perhaps in XreaL, ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2013-01-12When in third person, don't play player's sounds as full volume in Base ↵Zack Middleton
sound system. OpenAL already does this. (Related to bug 5741.)
2013-01-12Check last listener number instead of clc.clientNum in ↵Zack Middleton
S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
2013-01-12Don't include client.h in sdl_glimp.c as it is part of the external renderer ↵Zack Middleton
lib.