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wants to build for and suggest building UB's if the user is unaware of what architectures are
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makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
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anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot.
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if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
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arches and made make-macosx.sh not build UB's but only standard binaries
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autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
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localhost check from reconnect command.
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happens if someone modifies the engine. (#5449)
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non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
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CL_ParseVoip() while flipping cl_voip off and on.
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per-vertex light vectors. Fixes #5813.
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renderers in MacOSX UB
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separate depth texture and screen texture coordinates in glsl shaders.
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menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
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gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
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number of FBOs and FBO blits when able.
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Base sound system to warn not error when sound filename is empty or too long.
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- Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands.
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index like in server.
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merged in R_MergeLeafSurfaces().
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Ensiform.
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