Age | Commit message (Expand) | Author |
2005-12-10 | * Move some things out of the way to make way for the merge of ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-12-08 | * Removed the tremulous-manual and tremulous_ui directories since I merged them | Tim Angus |
2005-12-08 | Added tremulous-manual and tremulous_ui from sf CVS repository. | Tim Angus |
2005-12-06 | * Pain blends | Tim Angus |
2005-12-02 | * Added target_alien_win and target_human_win | Tim Angus |
2005-11-29 | * Typo in entities.def | Tim Angus |
2005-11-29 | * Lowered steptime for spectator | Tim Angus |
2005-11-27 | * Fixed death by poison MOD s/antitox/medkit/ | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-18 | * 1.0.2 updates | Tim Angus |
2005-10-18 | * Fix to the multiple sound bug introduced through fixing the missing flamer bug | Tim Angus |
2005-10-17 | * Fixed a silly bug with using the reactor/repeater | Tim Angus |
2005-10-16 | * Extended STATS report to include the times when stages change | Tim Angus |
2005-10-15 | * Increased Tesla damage frequency | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-07 | * Fixed bug where a server with only spectators would get stuck on games whic... | Tim Angus |
2005-09-06 | * cg_debugParticles >= 1 now prints to the console when particle systems are ... | Tim Angus |
2005-09-05 | * Reverted walk/run animation switching back to cmd.buttons instead of basing... | Tim Angus |
2005-09-05 | * Fixed all the whitespace problems Norfenstein introduced ;p | Tim Angus |
2005-09-04 | * Norfenstein's 1.0.1 updates | Tim Angus |
2005-09-04 | Initial revision | Tim Angus |
2005-09-04 | * Fixed Medkit usable after death bug | Tim Angus |
2005-09-02 | * Added option for changing whether or not the wallwalk control is a toggle o... | Tim Angus |
2005-09-02 | * Added "Wallwalk Control Toggles" option | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-09-02 | * Fixed a spectating bug introduced by the new weapon switching | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Fixed "sell upgrades" so it doesn't sell the medkit | Tim Angus |
2005-08-31 | * Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-29 | * Added "Use Medkit" option | Tim Angus |
2005-08-10 | * Fixed a last minute bug that allowed evolution after death | Tim Angus |
2005-08-06 | * Free frags are no longer awarded after the sudden death time | Tim Angus |
2005-08-06 | * Reverted to non-interruptable level 1 grab | Tim Angus |
2005-08-05 | * Fixed a potential bug where build points might not have gotten reset follow... | Tim Angus |
2005-08-05 | * Added g_suddenDeathTime - when this time is passed all build points are tak... | Tim Angus |
2005-08-05 | * Basilisk needs less time to regain grabbing ability after being hit | Tim Angus |
2005-08-05 | * Disabled weapon dropping after buying ammo for now | Tim Angus |
2005-08-04 | * Added trigger_win | Tim Angus |
2005-08-03 | * Build timer does not go up so much when building repeaters | Tim Angus |
2005-08-03 | * Removed debug messages introduced in last commit :x | Tim Angus |
2005-08-03 | * Weapon switch forced when buying a weapon/ammo | Tim Angus |
2005-07-31 | * Removed anticamp code | Tim Angus |
2005-07-30 | * Trapper targetting bug should be fixed/occur less frequently | Tim Angus |
2005-07-28 | * Extended the chat period at the end of games | Tim Angus |
2005-07-28 | * Changed "Object" to "Structure" in controls options | Tim Angus |