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The server software used for the Der Bunker Tremulous servers.
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2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Copied ioq3 src to trunk
Tim Angus
2005-12-10
* Copied ioq3 Makefile to trunk
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-10
* Well I fucked that up then...
Tim Angus
2005-12-10
* Branch upstream ioq3-r437 into trunk
Tim Angus
2005-12-10
* Move some things out of the way to make way for the merge of ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-12-08
* Removed the tremulous-manual and tremulous_ui directories since I merged them
Tim Angus
2005-12-08
Added tremulous-manual and tremulous_ui from sf CVS repository.
Tim Angus
2005-12-06
* Pain blends
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Typo in entities.def
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-18
* 1.0.2 updates
Tim Angus
2005-10-18
* Fix to the multiple sound bug introduced through fixing the missing flamer bug
Tim Angus
2005-10-17
* Fixed a silly bug with using the reactor/repeater
Tim Angus
2005-10-16
* Extended STATS report to include the times when stages change
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-07
* Fixed bug where a server with only spectators would get stuck on games whic...
Tim Angus
2005-09-06
* cg_debugParticles >= 1 now prints to the console when particle systems are ...
Tim Angus
2005-09-05
* Reverted walk/run animation switching back to cmd.buttons instead of basing...
Tim Angus
2005-09-05
* Fixed all the whitespace problems Norfenstein introduced ;p
Tim Angus
2005-09-04
* Norfenstein's 1.0.1 updates
Tim Angus
2005-09-04
Initial revision
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-02
* Added "Wallwalk Control Toggles" option
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-02
* Fixed a spectating bug introduced by the new weapon switching
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Fixed "sell upgrades" so it doesn't sell the medkit
Tim Angus
2005-08-31
* Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-29
* Added "Use Medkit" option
Tim Angus
2005-08-10
* Fixed a last minute bug that allowed evolution after death
Tim Angus
2005-08-06
* Free frags are no longer awarded after the sudden death time
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-08-05
* Fixed a potential bug where build points might not have gotten reset follow...
Tim Angus
2005-08-05
* Added g_suddenDeathTime - when this time is passed all build points are tak...
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-08-05
* Disabled weapon dropping after buying ammo for now
Tim Angus
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