Age | Commit message (Collapse) | Author |
|
another player (with thanks to kevlarman and Timbo)
|
|
(thanks Asvarox)
|
|
Jackmcbarn, Risujin)
|
|
killer moves
|
|
active at the transition by clearing blueprints upon entering SD (thanks Menace13)
* Print SD warning/beginning to the client console text in addition to the CP
* Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
|
|
|
|
|
|
|
|
|
|
other (glitch building). Thanks F50, gimhael.
|
|
30 second wait before you can change again
|
|
|
|
Dignitoso)
|
|
* Implement a max pause time of 2 minutes in case an admin lags out or something after pausing
|
|
|
|
|
|
* Don't let maps set {alien,human}BuildPoints since that's probably not good
* Let maps set temporary variables instead of cvars (for e.g., gravity)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
buildable.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function call (gimhael)
|
|
|
|
|
|
|
|
name text (thanks Kiwi)
|
|
followed by other colors
|
|
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon)
* Decolour vote caller for consistency with the other vote elements
|
|
|
|
|
|
holding a blaster does not subtract ammo. ( thanks Teapot )
|
|
maprotation.cfg scripting errors.
* Fix jumping to a map by name.
* Add goto, resume, and #label support to maprotations.
|