Age | Commit message (Expand) | Author |
2006-01-05 | * Merged ioq3-460 | Tim Angus |
2005-12-29 | * Oops | Tim Angus |
2005-12-29 | * Merged ioq3-r451 into trunk | Tim Angus |
2005-12-29 | * Added script to merge ioq3 into trem | Tim Angus |
2005-12-28 | * Some win32 fixes | Tim Angus |
2005-12-28 | * Use select instead of poll for the master server -- apparently windows has no | Tim Angus |
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-20 | * Restore the say/team say display | Tim Angus |
2005-12-20 | * New collision type, for improved light flares | Tim Angus |
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Copied ioq3 src to trunk | Tim Angus |
2005-12-10 | * Copied ioq3 Makefile to trunk | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-10 | * Well I fucked that up then... | Tim Angus |
2005-12-10 | * Branch upstream ioq3-r437 into trunk | Tim Angus |
2005-12-10 | * Move some things out of the way to make way for the merge of ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-12-08 | * Removed the tremulous-manual and tremulous_ui directories since I merged them | Tim Angus |
2005-12-08 | Added tremulous-manual and tremulous_ui from sf CVS repository. | Tim Angus |
2005-12-06 | * Pain blends | Tim Angus |
2005-12-02 | * Added target_alien_win and target_human_win | Tim Angus |
2005-11-29 | * Typo in entities.def | Tim Angus |
2005-11-29 | * Lowered steptime for spectator | Tim Angus |
2005-11-27 | * Fixed death by poison MOD s/antitox/medkit/ | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-18 | * 1.0.2 updates | Tim Angus |
2005-10-18 | * Fix to the multiple sound bug introduced through fixing the missing flamer bug | Tim Angus |
2005-10-17 | * Fixed a silly bug with using the reactor/repeater | Tim Angus |
2005-10-16 | * Extended STATS report to include the times when stages change | Tim Angus |
2005-10-15 | * Increased Tesla damage frequency | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-07 | * Fixed bug where a server with only spectators would get stuck on games whic... | Tim Angus |
2005-09-06 | * cg_debugParticles >= 1 now prints to the console when particle systems are ... | Tim Angus |
2005-09-05 | * Reverted walk/run animation switching back to cmd.buttons instead of basing... | Tim Angus |
2005-09-05 | * Fixed all the whitespace problems Norfenstein introduced ;p | Tim Angus |
2005-09-04 | * Norfenstein's 1.0.1 updates | Tim Angus |
2005-09-04 | Initial revision | Tim Angus |
2005-09-04 | * Fixed Medkit usable after death bug | Tim Angus |
2005-09-02 | * Added option for changing whether or not the wallwalk control is a toggle o... | Tim Angus |
2005-09-02 | * Added "Wallwalk Control Toggles" option | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-09-02 | * Fixed a spectating bug introduced by the new weapon switching | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Fixed "sell upgrades" so it doesn't sell the medkit | Tim Angus |