Age | Commit message (Collapse) | Author |
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holding a blaster does not subtract ammo. ( thanks Teapot )
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maprotation.cfg scripting errors.
* Fix jumping to a map by name.
* Add goto, resume, and #label support to maprotations.
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versus the back (thanks F50, kevlarman)
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people switch weapons more quickly than pmove can keep up with
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everyone when triggered by a non-player.
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connected players.
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* Fix line wrapping when encountering emoticons
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building in the reactor power zone.
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add a forceName variable to ClientUserinfoChanged so that admin renames
do not have ill-effects on player nameChange count, and players can
be renamed while muted.
* Make /rename print an error when attempting to rename a connecting player.
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(thanks SlackerLinux)
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repeaters' BP zones causes it to be providing more than its max power (Rezyn)
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(Undeference, Rezyn, and originally Benmachine)
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lagging out, causing null namelog pointer in G_namelog_update_score
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Oopss, Rezyn)
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* faff about with const in strtol and strtod (see bug 4598)
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showbans is always sequential (thanks msk, Rezyn)
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to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary
* Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center.
* Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
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too close to an egg), attribute that death to the builder so the points are not queued. (thanks CU|Ams)
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