Age | Commit message (Collapse) | Author |
|
(jacklutz54@gmail.com)
|
|
|
|
(/dev/humancontroller)
|
|
boxes (/dev/humancontroller)
|
|
elsewhere (/dev/humancontroller)
|
|
(/dev/humancontroller)
|
|
|
|
(/dev/humancontroller)
|
|
|
|
|
|
|
|
|
|
- This fixes the server list, thanks to Oopss for pointing out it was broken
* Remove debug_protocol
* Revert some getservers stuff accidentally merged from ioq3
|
|
|
|
noclip while spectating (thanks Teapot)
|
|
(/dev/humancontroller, thanks UniqPhoeniX)
|
|
|
|
|
|
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix)
* Fix unpowered human buildables spawned by layouts not exploding
* Change unpowered human buildables to still explode when there is no reactor
|
|
|
|
* Put static in g_client.c where appropriate
|
|
|
|
entirely
* Merge duplicated code in G_Select{Alien,Human}SpawnPoint into a single G_SelectSpawnBuildable function
* Don't initialise some distance variables unnecessarily
|
|
This change replaces AdminCmd log entries with AdminExec entries
|
|
|
|
|
|
|
|
track of structures to only allow one hit each (thanks Lakitu7)
|
|
* Shotgun spread 900 -> 700
* Flamer projectile speed 300 -> 500
|
|
up slightly better with the models
|
|
|
|
|
|
without attempting to push them first. (thanks Rezyn)
|
|
|
|
|
|
|
|
|
|
|
|
this incredibly unimportant function is implemented
|
|
|
|
* Further protect /give funds against overflows/underflows (thanks /dev/humancontroller/)
|
|
case (/dev/humancontroller/)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
their old weapon first at the armoury
|
|
player who is not spawned
* Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
|