Age | Commit message (Expand) | Author |
2001-06-30 | Partially implemented poisoning | Tim Angus |
2001-06-30 | Fiddled WP_VENOM to auto attack | Tim Angus |
2001-06-28 | Walling toggle fixed for multiple clients | Tim Angus |
2001-06-28 | Fixed client dependant stamina speed | Tim Angus |
2001-06-25 | Implemented armour | Tim Angus |
2001-06-24 | Bug fix to the wall walking toggle | Tim Angus |
2001-06-24 | Wall walking now a toggle | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-06-21 | Type fix | Tim Angus |
2001-06-21 | Random bug fixes | Tim Angus |
2001-06-21 | Upgrades now cost material. | Tim Angus |
2001-06-20 | Partially finished human economy | Tim Angus |
2001-06-16 | Restructured dynamic menu handling | Tim Angus |
2001-06-13 | Random updates to human upgrade system | Tim Angus |
2001-05-07 | No weapon handled better. | Tim Angus |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a se... | Tim Angus |
2001-05-04 | Start of a system to limit the upgrades/weapons humans carry at once. Hencefo... | Tim Angus |
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus |
2001-04-17 | Removed the locdamage debug spam | Tim Angus |
2001-04-17 | Fixed special cases in locational damage | Tim Angus |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus |
2001-04-04 | Small code tidyup | Tim Angus |
2001-04-03 | Fixed the bug introduced through fixing the last bug | Tim Angus |
2001-04-01 | Fixed some stupid bugs | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-03-31 | Added to and reorganised menus | Tim Angus |
2001-03-31 | Removed redundant code | Tim Angus |
2001-03-31 | Can't build without power first | Tim Angus |
2001-03-29 | Rather large and obvious crashbug. D'oh | Tim Angus |
2001-03-29 | Stupid 1 byte bug. | Tim Angus |
2001-03-29 | Fixed a couple of power bugs. Implemented a client side power meter. | Tim Angus |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus |
2001-03-25 | Power buildables more or less complete | Tim Angus |
2001-03-24 | Beginnings of a power system for the humans | Tim Angus |
2001-03-23 | Added simple dialog boxes to build errors | Tim Angus |
2001-03-22 | Restructured itemFits to be more verbose | Tim Angus |
2001-03-22 | built->takedamage now set to qtrue. Added Reactor and Repeater | Tim Angus |
2001-03-22 | Restructuring of the builables routines. | Tim Angus |
2001-03-21 | Beginnings of a new buildable database system. | Tim Angus |
2001-03-20 | Small precaching bug fix | Tim Angus |
2001-03-18 | You expect me to remember? | Tim Angus |
2001-02-15 | Infesting getting fairly polished. Usual random bugfixes. | Tim Angus |
2001-02-05 | Small event interface bugfix. | Tim Angus |
2001-02-05 | Significantly reogranised how class properties are propogated between client/... | Tim Angus |
2001-02-03 | Added a class database. Refined body spawning | Tim Angus |
2001-02-03 | Changed mcu activation method. Bodies drop to floor. Player model no longer d... | Tim Angus |
2001-02-02 | V small tidy up | Tim Angus |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus |
2001-02-01 | Body spawning improved. The usual bug fixes | Tim Angus |
2001-01-30 | I can't remember | Tim Angus |