Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix a buffer overflow introduced in revision 1121 | M. Kristall | |
* Admin parsing stuff: * Report the (theoretically) correct line number in parse error messages * Prevent an overflow in [command] section (levels) * Try to make the code flow a little better * !readconfig errors all get sent to console | |||
2013-01-03 | * Add the /a command, which sends a message to all active admins | Christopher Schwarz | |
* Using and receiving messages from this command is controled by the admin flag '?' * This flag is granted to levels 3, 4, 5 by default * The /a command can be parsed from in chat text, and also from the server console * New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them). | |||
2013-01-03 | * s/MOD_UNKNOWN/MOD_DECONSTRUCT/ | Roman Tetelman | |
* remove unused constant | |||
2013-01-03 | * (bug 3606) Partial fix for this bug: spawns explode when near other buildables | Christopher Schwarz | |
* Prevent building a spawn in a place where it would explode by unbreaking such checks during G_CheckSpawnPoint() (thanks DevHC) * When a new buildable is created that blocks an existing spawn, have the spawn kill the new buildable instead of killing itself. * Ideally someone would be prevented from building something to cause this case, but as no one has yet come up with an acceptable implementation, this change is an improvement to prevent griefer use of the bug until then. | |||
2013-01-03 | * Strip nonprinting and console-key characters from player names | Christopher Schwarz | |
* Disallow player names beginning with '[skipnotify]' because they trigger the ignore system (thanks googles) * Disallow player names including comment-beginning strings for breaking various parsers (thanks Roman "kevlarman" Tetelman) * Slightly more elegant handling of stripping black from player names (thanks Napkin and peoro) | |||
2013-01-03 | * trample damage repeat slightly nerfed (50->75) | Roman Tetelman | |
* updated help files | |||
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall | |
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120 | |||
2013-01-03 | * mark location entities SVF_BROADCAST | Roman Tetelman | |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman | |
* add trap_R_inPVS to cg_local.h/cg_syscalls.asm | |||
2013-01-03 | * fix for aliens being unable to attack nodes from directly above | Roman Tetelman | |
2013-01-03 | * fix for wide traces not causing bleeding on non-players | Roman Tetelman | |
2013-01-03 | * More testing code to fix ready state | Ben Millwood | |
2013-01-03 | * Flood protection in chat and admin commands | Ben Millwood | |
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall) | |||
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman | |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood | |
* Testing patch to fix ready mask | |||
2013-01-03 | * alien buildable bleed particle no longer hardcoded | Roman Tetelman | |
* tweaks to the human buildable bleed particle | |||
2013-01-03 | * buildable bleeding code, with crappy placeholder particles | Roman Tetelman | |
2013-01-03 | * buildable bleed wip code | Roman Tetelman | |
2013-01-03 | * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman) | Ben Millwood | |
* Don't send tinfo servercommands by default | |||
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall | |
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin | |||
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for ↵ | Roman Tetelman | |
their position, instead of cg_crosshairX/cg_crosshairY | |||
2013-01-03 | * workaround to make the hud location work for spectators and players not in ↵ | Roman Tetelman | |
the top 8 score of their team | |||
2013-01-03 | * Right-align location field | Ben Millwood | |
* Default teamoverlay off * Make generate-diff.sh slightly more portable | |||
2013-01-03 | * oops | Roman Tetelman | |
2013-01-03 | * CG_PLAYER_LOCATION now respects textalign | Roman Tetelman | |
2013-01-03 | * basic hud that uses CG_PLAYER_LOCATION (Exclamation) | Roman Tetelman | |
2013-01-03 | * Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION) | Roman Tetelman | |
* Fix dumb typo left from debugging in last revision | |||
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman | |
2013-01-03 | * Remove unnecessary (and harmful) memset | Tim Angus | |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus | |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus | |
* Use WM cursor when running windowed and UI module has input | |||
2013-01-03 | * Crosshairs dim when targeting teammates | Ben Millwood | |
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff | |||
2013-01-03 | Fix server-side team voip check | Ben Millwood | |
2013-01-03 | * Experimental cg_voipTeamOnly handling on the server | Ben Millwood | |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus | |
2013-01-03 | * ...and you, DevHC ¬_¬ | Tim Angus | |
2013-01-03 | * Your wish is my command, Amanieu | Tim Angus | |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for ↵ | Roman Tetelman | |
their own attacks only | |||
2013-01-03 | * Delete some obsolete files related to squadmarking | Ben Millwood | |
* Some inconsequential tremsvn-diff-reduction | |||
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman | |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman | |
* make SnapVector definition more msvc friendly | |||
2013-01-03 | More improvements to Item_Text_Wrap, although I'm not finished :( | Ben Millwood | |
2013-01-03 | * Some SnapVector nonsense | Ben Millwood | |
* A (perhaps) finally fixed Item_Text_Wrap | |||
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus | |
(foruses@gmail.com) | |||
2013-01-03 | * revert part of r77 to allow clients to keep their credits | Roman Tetelman | |
* put back clientPersistant_t.savedCredits | |||
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman | |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman | |
* credit for damage done is reset when a player/structure heals to full | |||
2013-01-03 | * (bug 3719) IP address fields in admin system are not large enough for IPv6 | M. Kristall | |
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected | |||
2013-01-03 | * mass driver no longer creates a particle when it hits something (same as ↵ | Roman Tetelman | |
upstream) * the whitespace police strike again | |||
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood | |