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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* mark location entities SVF_BROADCAST
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* fix for aliens being unable to attack nodes from directly above
Roman Tetelman
2013-01-03
* fix for wide traces not causing bleeding on non-players
Roman Tetelman
2013-01-03
* More testing code to fix ready state
Ben Millwood
2013-01-03
* Flood protection in chat and admin commands
Ben Millwood
2013-01-03
* fix for a lot of weapons not causing buildable bleeding
Roman Tetelman
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* alien buildable bleed particle no longer hardcoded
Roman Tetelman
2013-01-03
* buildable bleeding code, with crappy placeholder particles
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)
Ben Millwood
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
2013-01-03
* workaround to make the hud location work for spectators and players not in ...
Roman Tetelman
2013-01-03
* Right-align location field
Ben Millwood
2013-01-03
* oops
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now respects textalign
Roman Tetelman
2013-01-03
* basic hud that uses CG_PLAYER_LOCATION (Exclamation)
Roman Tetelman
2013-01-03
* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)
Roman Tetelman
2013-01-03
* redo changeset r250 to avoid hardcoding colors
Roman Tetelman
2013-01-03
* Remove unnecessary (and harmful) memset
Tim Angus
2013-01-03
* Allow alternative weapon model to be used in 3rd person
Tim Angus
2013-01-03
* Merge ioq3-r1464
Tim Angus
2013-01-03
* Crosshairs dim when targeting teammates
Ben Millwood
2013-01-03
Fix server-side team voip check
Ben Millwood
2013-01-03
* Experimental cg_voipTeamOnly handling on the server
Ben Millwood
2013-01-03
* Merge ioq3-r1458
Tim Angus
2013-01-03
* ...and you, DevHC ¬_¬
Tim Angus
2013-01-03
* Your wish is my command, Amanieu
Tim Angus
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* Delete some obsolete files related to squadmarking
Ben Millwood
2013-01-03
* no more marauders on ice (fix for bug i introduced in r238)
Roman Tetelman
2013-01-03
* marauder has a timeout after jumping before being able to walljump again
Roman Tetelman
2013-01-03
More improvements to Item_Text_Wrap, although I'm not finished :(
Ben Millwood
2013-01-03
* Some SnapVector nonsense
Ben Millwood
2013-01-03
* (bug 3742) BG_ParseCSVBuildableList uses wrong parse function
Tim Angus
2013-01-03
* revert part of r77 to allow clients to keep their credits
Roman Tetelman
2013-01-03
* fix for jump sometimes giving less height than intended (bug 3634)
Roman Tetelman
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* (bug 3719) IP address fields in admin system are not large enough for IPv6
M. Kristall
2013-01-03
* mass driver no longer creates a particle when it hits something (same as up...
Roman Tetelman
2013-01-03
Ensure non-walljumping classes can't walljump
Ben Millwood
2013-01-03
Decreased marauder slash range.
Asa Kravets
2013-01-03
Fix a couple of largely irrelevant compiler warnings
Ben Millwood
2013-01-03
* trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN be...
Roman Tetelman
2013-01-03
* Remove sv_rankings.c, which the ioq3 merge resurrected
Tim Angus
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
* Replace Item_Text_Wrap with a version that actually makes sense
Ben Millwood
2013-01-03
* wide traces (most alien attacks) now prefer the target in the crosshairs if...
Roman Tetelman
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