Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * alien buildable bleed particle no longer hardcoded | Roman Tetelman | |
* tweaks to the human buildable bleed particle | |||
2013-01-03 | * buildable bleeding code, with crappy placeholder particles | Roman Tetelman | |
2013-01-03 | * buildable bleed wip code | Roman Tetelman | |
2013-01-03 | * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman) | Ben Millwood | |
* Don't send tinfo servercommands by default | |||
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall | |
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin | |||
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for ↵ | Roman Tetelman | |
their position, instead of cg_crosshairX/cg_crosshairY | |||
2013-01-03 | * workaround to make the hud location work for spectators and players not in ↵ | Roman Tetelman | |
the top 8 score of their team | |||
2013-01-03 | * Right-align location field | Ben Millwood | |
* Default teamoverlay off * Make generate-diff.sh slightly more portable | |||
2013-01-03 | * oops | Roman Tetelman | |
2013-01-03 | * CG_PLAYER_LOCATION now respects textalign | Roman Tetelman | |
2013-01-03 | * basic hud that uses CG_PLAYER_LOCATION (Exclamation) | Roman Tetelman | |
2013-01-03 | * Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION) | Roman Tetelman | |
* Fix dumb typo left from debugging in last revision | |||
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman | |
2013-01-03 | * Remove unnecessary (and harmful) memset | Tim Angus | |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus | |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus | |
* Use WM cursor when running windowed and UI module has input | |||
2013-01-03 | * Crosshairs dim when targeting teammates | Ben Millwood | |
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff | |||
2013-01-03 | Fix server-side team voip check | Ben Millwood | |
2013-01-03 | * Experimental cg_voipTeamOnly handling on the server | Ben Millwood | |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus | |
2013-01-03 | * ...and you, DevHC ¬_¬ | Tim Angus | |
2013-01-03 | * Your wish is my command, Amanieu | Tim Angus | |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for ↵ | Roman Tetelman | |
their own attacks only | |||
2013-01-03 | * Delete some obsolete files related to squadmarking | Ben Millwood | |
* Some inconsequential tremsvn-diff-reduction | |||
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman | |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman | |
* make SnapVector definition more msvc friendly | |||
2013-01-03 | More improvements to Item_Text_Wrap, although I'm not finished :( | Ben Millwood | |
2013-01-03 | * Some SnapVector nonsense | Ben Millwood | |
* A (perhaps) finally fixed Item_Text_Wrap | |||
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus | |
(foruses@gmail.com) | |||
2013-01-03 | * revert part of r77 to allow clients to keep their credits | Roman Tetelman | |
* put back clientPersistant_t.savedCredits | |||
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman | |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman | |
* credit for damage done is reset when a player/structure heals to full | |||
2013-01-03 | * (bug 3719) IP address fields in admin system are not large enough for IPv6 | M. Kristall | |
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected | |||
2013-01-03 | * mass driver no longer creates a particle when it hits something (same as ↵ | Roman Tetelman | |
upstream) * the whitespace police strike again | |||
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood | |
2013-01-03 | Decreased marauder slash range. | Asa Kravets | |
2013-01-03 | Fix a couple of largely irrelevant compiler warnings | Ben Millwood | |
2013-01-03 | * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN ↵ | Roman Tetelman | |
because it's not particularly useful after that point | |||
2013-01-03 | * Remove sv_rankings.c, which the ioq3 merge resurrected | Tim Angus | |
* Remove NSIS reference from Makefile | |||
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * Replace Item_Text_Wrap with a version that actually makes sense | Ben Millwood | |
* compiler warning or something | |||
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs ↵ | Roman Tetelman | |
if there is one | |||
2013-01-03 | fix stupid mistake to shut up compiler warning | Roman Tetelman | |
2013-01-03 | oops, no more walljumping on slanted floors | Roman Tetelman | |
2013-01-03 | Partially unrevert Risujin's walljump changes (r147): | Roman Tetelman | |
* Marauders can now jump off of sloped walls | |||
2013-01-03 | Un-merge bits of svn because they interfere with stickypsec (oops) | Ben Millwood | |
2013-01-03 | * Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication | M. Kristall | |
2013-01-03 | * (bug 3690) Suicides aren't cancelled when leaving/switching teams (oops) | M. Kristall | |
2013-01-03 | * (bug 3658) flashing battlesuit in dying animation | M. Kristall | |
* (bug 3685) Second barricade pain animation never gets played * (bug 3690) Suicides aren't cancelled when leaving/switching teams * (bug 3700) weird effects when following a dying player | |||
2013-01-03 | Don't use some missiles' bounding boxes for colliding with the map | Ben Millwood | |