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Code in tremded already does this, but that is expected to be changed in the
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the same fix from r2115 (light bug) more generally
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(such as lights) could cause you to invert. Special thanks to PhilH, Odin, Roman Tetelman, Timbo, Khalsa, and Lava_Croft for help in nailing it down and/or trying to help me do so.
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another player (with thanks to kevlarman and Timbo)
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(thanks Asvarox)
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Jackmcbarn, Risujin)
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killer moves
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active at the transition by clearing blueprints upon entering SD (thanks Menace13)
* Print SD warning/beginning to the client console text in addition to the CP
* Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
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other (glitch building). Thanks F50, gimhael.
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30 second wait before you can change again
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Dignitoso)
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* Implement a max pause time of 2 minutes in case an admin lags out or something after pausing
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* Don't let maps set {alien,human}BuildPoints since that's probably not good
* Let maps set temporary variables instead of cvars (for e.g., gravity)
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buildable.
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function call (gimhael)
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name text (thanks Kiwi)
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