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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
Blaster shots have a volume of 4 cubed
Asa Kravets
2013-01-03
Tweaks
Asa Kravets
2013-01-03
Removing ^Ms from a few files because I thought it would fix a problem. It di...
Ben Millwood
2013-01-03
Lucifer warning sound not played for aliens
Ben Millwood
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Unreverted entity walljumping
Asa Kravets
2013-01-03
Don't need the trail graphics anymore.
Michael Levin
2013-01-03
Forgot some squad marker and mass driver stuff.
Michael Levin
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
* Double number of barb particles for Adv. Dragoon impacts
Michael Levin
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Oops! Last few commits allowed any Alien to walljump, fixed
Michael Levin
2013-01-03
* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
Fixed a bug that kept squad markers from working.
Michael Levin
2013-01-03
MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.
Ben Millwood
2013-01-03
Updated help file.
Michael Levin
2013-01-03
Forgot to add squad marker images. Their shader is in a new shader script for...
Michael Levin
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
Improving an error message, which should help diagnose its cause a little.
Ben Millwood
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
Balance changes:
Asa Kravets
2013-01-03
* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)
Tim Angus
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
Lucifer Cannon has a tiny bounding box that scales with charge to match the a...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
What's a weapo?
Ben Millwood
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
Oops, small mistake. Construction kit won't show a charge bar now.
Michael Levin
2013-01-03
* Corrected "fix" in make-macosx-ub.sh introduced during merge
Tim Angus
2013-01-03
Forgot to add the new Basilisk gas effect particle system script.
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Merge ioq3-r1248
Tim Angus
2013-01-03
* Commit notification test
Tim Angus
2013-01-03
* s/r_custom/r_/
Tim Angus
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Minor balance change:
Asa Kravets
2013-01-03
Macros to describe structure values in terms of build points
Asa Kravets
2013-01-03
Need to clear the Tyrant's fall velocity before every PMove or we can get ins...
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
Server logs look weird with MOD_SUICIDE listed as method of death for buildab...
Michael Levin
2013-01-03
Balance change:
Asa Kravets
2013-01-03
src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this function
Ben Millwood
2013-01-03
Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
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