Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Fix demoName Com_sprintf size larger than buffer | Zack Middleton | |
Maybe this is why demoName is a static global with the comment 'compiler bug workaround'? | |||
2014-06-17 | Fix music studder in base sound when starting silent cinematics | Zack Middleton | |
2014-06-17 | Remove extra client_t::csUpdated[] slot | Zack Middleton | |
sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same. | |||
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton | |
2014-06-17 | Fix PNG tRNS length checks | Zack Middleton | |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory | |
2014-06-17 | Fix playback of stereo sounds in Base sound system | Zack Middleton | |
Already works correctly in OpenAL. | |||
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory | |
2014-06-17 | Fix crash in OpenAL when no input devices are available | Amanieu d'Antras | |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵ | SmileTheory | |
normals/tangents/lightdirs | |||
2014-06-17 | Fix checking if MP dylibs exist in make-macosx-app.sh | Zack Middleton | |
2014-06-17 | Support spatialized raw streams in base sound, e.g. for VoIP | Zack Middleton | |
2014-06-17 | Add latch to r_centerWindow and r_allowResize | Zack Middleton | |
2014-06-17 | r_noborder changes require a restart | IR4T4 | |
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton | |
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2. | |||
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 | |
2014-06-17 | Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes | Zack Middleton | |
2014-06-17 | OpenGL2: Remove redundant GLS_* enum. | SmileTheory | |
Thanks Xycaleth for pointing out. | |||
2014-06-17 | #6069: Remove md4 model support. | SmileTheory | |
2014-06-17 | Updating the tracking code properly. | Zachary J. Slater | |
Hopefully this new code will track properly. | |||
2014-06-17 | Silence warnings about unused static functions in opengl2 | Zack Middleton | |
2014-06-17 | Add header for standalone game licensing | Zack Middleton | |
2014-06-17 | Improve github interperation of README.md | Zack Middleton | |
2014-06-17 | Update and rename README to README.md | Zachary J. Slater | |
adding analytics, I'm ready for DevHC to get upset. | |||
2014-06-17 | Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9 | Zack Middleton | |
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz. | |||
2014-06-17 | End current draw surface before drawing cinematic | Zack Middleton | |
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic. | |||
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory | |
RGB16F is not 4-byte aligned and not supported by certain hardware. | |||
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory | |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵ | SmileTheory | |
normalized byte arrays. | |||
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton | |
2014-06-17 | Remove unused cvar_t variable cl_trn | Ensiform | |
2014-06-17 | Fix cinematics often being silent on OS X | Zack Middleton | |
If OpenAL source isn't playing, often what happens is: queued buffers is 0 and processed buffers is non-0. S_AL_StreamUpdate won't play the steam if queued buffers 0. So start the stream in S_AL_RawSamples. | |||
2014-06-17 | Fix restoring loop sound position on OS X | Zack Middleton | |
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing. | |||
2014-06-17 | Make OpenAL buffer management work on OS X | Zack Middleton | |
Don't assume we have unlimited OpenAL buffers. Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers. Free unprocessed stream and music buffers. Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail). | |||
2014-06-17 | Fix flares being invisible after vid_restart | Zack Middleton | |
flareCoeff was only set if r_flareCoeff cvar was set as modified. Cvars are set as modified when created or changed. | |||
2014-06-17 | Remove function prototypes for non-existant Sys_* DLL functions | Zack Middleton | |
2014-06-17 | Remove old comment that FS_Seek doesn't work on zipped files | Zack Middleton | |
2014-06-17 | Support FS_SEEK_END and negative offset for zipped files in FS_Seek | Zack Middleton | |
Use FS_SEEK_END in sound code instead of working around it. If FS_SEEK_SET and going to current position, just return. | |||
2014-06-17 | Remove unused variable baseOffset from fsh[] | Zack Middleton | |
2014-06-17 | Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek | Zack Middleton | |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory | |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface ↵ | SmileTheory | |
merging. | |||
2014-06-17 | Fix running if built on OS X 10.9 | Zack Middleton | |
strncpy with in == out causes signal 6 if built on OS X 10.9. (If built on older OS X versions, the game works on 10.9 though.) It was happening in COM_StripExtension during map load. | |||
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory | |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory | |
2014-06-17 | OpenGL2: Some small shader optimizations. | SmileTheory | |
2014-06-17 | OpenGL2: Revisit fragment tangent space calculation, and remove tangent ↵ | SmileTheory | |
space lighting. | |||
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory | |