Age | Commit message (Collapse) | Author |
|
* Brass ejections now done via particle system
* static_tranform particle move type
* thirdPersonOnly particle and trail system property
* Trail jitter now done in two dimensions
|
|
* Scriptable trails system
* Various other stuff I'm too tired to try and remember now
|
|
|
|
|
|
|
|
|
|
* Marginally increased Tesla damage
* Teslas now produce exaggerated knockback effect
* Hives now buildable on walls
* Boosters no longer restore Dragoon spitballs
* Dragoon spitballs now affected by gravity
* Dragoon pounce attack damage reduced to 100 from 160
|
|
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
|
|
which ended via timelimit
|
|
parsed and registered
|
|
basing it on speed
|
|
|
|
|
|
|
|
* Fixed "Server command overflow" bug for clients that should time out
* Removed some debug logging code
* Fixed a bug where only live clients would have their scores logged at the end of the game
|
|
or not
|
|
|
|
* Hopefully fixed the "Ready" issues
|
|
|
|
* Weapon now drops momentarily when reloading
* The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
|
|
|
|
* Removed the mp3 decoder from the source
|
|
* Reworked the ammo/clips packing system to remove the confusion of concepts
* Marauder lightning now requires aim, does damage over time and chains to other entities
* Implemented the Medkit -- a means for a human to restore health and cure poison in the field
* "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved
* Disabled client side ET_MISSILE collision
* Sped spectator move speed up
* Implemented "step down" physics for all characters; no more jumping down stairs
* Re-adjusted step time values
* Increased frequency with which the Acid Tube deals damage
* G_RadiusSelectiveDamage no longer applies locational damage
* Moved some speed adjustment code into prediction; should prevent some prediction misses
* Tyrant can no longer charge up forever and must pass a specific minimum charge level
* Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit
* Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands
* Added LOS check to creep slowing
* Overmind now only complains if there are 0 spawns
* Spawns can no longer be built when there is no Overmind/Reactor
* The spawn closest to the point of death is chosen preferably if available
* Evolving no longer restores all health
* "give weapons" and "give ammo" cheats removed
* Fixed restoration of energy weapons bug
* When selling the battery pack, max ammo is given
* Fixed a bug where locational damage could sometimes scale damage to 0
* Added stage information to the end of game stats
* Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed
* Added G_ClosestEnt
* Reduced Dragoon spitball damage from 120 to 110
* Reduced Tyrant claw damage from 120 to 100
* Reduced Tyrant charge damage from 160 to 110
* Increased Barricade regeneration rate from 12 to 14
* Increased Overmind health from 500 to 750
* Decreased Overmind regeneration rate from 10 to 6
* Doubled Blaster speed from 700 to 1400
* Reduced Painsaw damage from 18 to 15
* Reduced Painsaw range from 48.0 to 40.0
* Reduced Grenade price from 300 to 200
* Reduced Shotgun repeat rate from 1200 to 1000
* Increased Shotgun damage from 6 to 7
* Increased Mass driver damage from 35 to 38
* Increased Chaingun damage from 5 to 6
* Reduced Flamer repeat rate from 300 to 200
* Extended Flamer range
* Increased ammo on all human weapons
* Reduced splashdamage on MG Turrets
* Moved build directory from tremulous to tremulous-dev
|
|
* Removed antitox from infopanes
* retabbed the .txt files
|
|
|
|
|
|
* Reduced grab time but differentiated base and advanced
|
|
following a map with a custom amount
|
|
taken away
* Server should no longer need a client connected to change map when the timelimit hits
|
|
* Stage thresholds are now based on average number of players
* Added a MOD for the level 3 spit ball
|
|
* Basilisk now loosens grip if getting damaged
|
|
|
|
|
|
|
|
* Fixed a bug where getting killed by certain buildables reduced your score
|
|
* Reduced basilisk grab time to 0.8 seconds from 1 second
* Increased mdriver damage slightly
|
|
* Free kill timer is no longer reset when spawning
* Removed loading of sprites/plasma1.tga
|
|
* Disabled the anticamp trigger when you buy a weapon
* Fixed bug where the "Ready" text would render over the icons on the final scoreboard
* Changed the testmodel code to render gun barrels
|
|
|
|
* Lagometer rendering tweaked
|
|
|
|
* Added some logging to track a targetting bug
|
|
scoreboard
* Advanced construction kit is now free
* Fixed the bug where the armoury and repeater would still work via command when not powered
* Fixed bug where the granger could evolve whilst waiting for its build timer
* Increased the jump height of the base granger slightly
|
|
|
|
|
|
* Fixed the bug where spectators saw team chat
* Added ping display to the lagometer
* Renormalised some balance variables
* Fixed the bug where bodies would sometimes disappear immediately after death
* Fixed the "dancing buildables" bug
* Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS
* Fixed a subtle stage bug
* Added code to indicate which stage a team is on via the scoreboard
|
|
* Added stage report to the scoreboard
|
|
* Anticamp doesn't kick in unless you actually receive ammo
* Mass driver spawn clips now matches max clips (wtf?)
|
|
|
|
|