Age | Commit message (Expand) | Author |
2013-01-03 | * s/STAGE2_THRESH/STAGE_THRESH/g that i missed | Roman Tetelman |
2013-01-03 | Ready code probably fixed | Ben Millwood |
2013-01-03 | * make the enemy team lose a stage when you reach "stage 4" | Roman Tetelman |
2013-01-03 | stagedown wip code | Roman Tetelman |
2013-01-03 | * make barbs line up with default hud with widescreen resolutions | Roman Tetelman |
2013-01-03 | * Handle some broken admin.dat files the same as before | M. Kristall |
2013-01-03 | * Dretch repeat reverted 100->500, damage reduced to 48->24 | Asa Kravets |
2013-01-03 | * Add functions G_TeamName and G_TeamFromString | M. Kristall |
2013-01-03 | * Added improved team join messages (original patch thanks to peoro) | Christopher Schwarz |
2013-01-03 | * Oops, forgot to fix the indenting on the previous commit | Christopher Schwarz |
2013-01-03 | * (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team... | Christopher Schwarz |
2013-01-03 | * Fix a buffer overflow introduced in revision 1121 | M. Kristall |
2013-01-03 | * Add the /a command, which sends a message to all active admins | Christopher Schwarz |
2013-01-03 | * s/MOD_UNKNOWN/MOD_DECONSTRUCT/ | Roman Tetelman |
2013-01-03 | * (bug 3606) Partial fix for this bug: spawns explode when near other buildables | Christopher Schwarz |
2013-01-03 | * Strip nonprinting and console-key characters from player names | Christopher Schwarz |
2013-01-03 | * trample damage repeat slightly nerfed (50->75) | Roman Tetelman |
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall |
2013-01-03 | * mark location entities SVF_BROADCAST | Roman Tetelman |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman |
2013-01-03 | * fix for aliens being unable to attack nodes from directly above | Roman Tetelman |
2013-01-03 | * fix for wide traces not causing bleeding on non-players | Roman Tetelman |
2013-01-03 | * More testing code to fix ready state | Ben Millwood |
2013-01-03 | * Flood protection in chat and admin commands | Ben Millwood |
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood |
2013-01-03 | * alien buildable bleed particle no longer hardcoded | Roman Tetelman |
2013-01-03 | * buildable bleeding code, with crappy placeholder particles | Roman Tetelman |
2013-01-03 | * buildable bleed wip code | Roman Tetelman |
2013-01-03 | * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman) | Ben Millwood |
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall |
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for their... | Roman Tetelman |
2013-01-03 | * workaround to make the hud location work for spectators and players not in ... | Roman Tetelman |
2013-01-03 | * Right-align location field | Ben Millwood |
2013-01-03 | * oops | Roman Tetelman |
2013-01-03 | * CG_PLAYER_LOCATION now respects textalign | Roman Tetelman |
2013-01-03 | * basic hud that uses CG_PLAYER_LOCATION (Exclamation) | Roman Tetelman |
2013-01-03 | * Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION) | Roman Tetelman |
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman |
2013-01-03 | * Remove unnecessary (and harmful) memset | Tim Angus |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus |
2013-01-03 | * Crosshairs dim when targeting teammates | Ben Millwood |
2013-01-03 | Fix server-side team voip check | Ben Millwood |
2013-01-03 | * Experimental cg_voipTeamOnly handling on the server | Ben Millwood |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus |
2013-01-03 | * ...and you, DevHC ¬_¬ | Tim Angus |
2013-01-03 | * Your wish is my command, Amanieu | Tim Angus |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * Delete some obsolete files related to squadmarking | Ben Millwood |