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2006-02-26* Merged ioq3-r587Tim Angus
- Symlink following stuff - Sound fixes
2006-02-26* Fixed bogus tutorial text when spectatingTim Angus
* Fixed tesla/reactor trails getting too long
2006-02-25* Changed default master server portTim Angus
* Fixed a dumb bug that prevented servers from being listed
2006-02-24* Manual tweaksTim Angus
2006-02-24* Merged ioq3-r584Tim Angus
2006-02-24* Changed main menu copyright datesTim Angus
* Changed default port
2006-02-24* Added ChangeLog to svnTim Angus
2006-02-13* Merged ioq3-r540Tim Angus
2006-01-29* s/lauch/launch/Tim Angus
2006-01-27* Merged ioq3-r529Tim Angus
- Quick fullscreen changes - Fix to that server crashing memory leak - Some FreeBSD changes * Default for r_znear changed
2006-01-26* Removed sv_floodProtect, the functionality is in the game moduleTim Angus
2006-01-26* Added some level 1 text to tutorial systemTim Angus
2006-01-24* Merged ioq3-r522Tim Angus
- i586 is now default -march - Couple of OpenAL "bug" fixes - Fancy autocompletion - Delete key on *nix fixed - Client now sleeps when inactive - Persistent console history
2006-01-20* Master server now logs version and renderer stringsTim Angus
* Master server now responsible for logging game statistics
2006-01-20* Fixed a couple of subtle bugs in the tutorial systemTim Angus
2006-01-18* Merged ioq3-r506Tim Angus
* Removed copyfiles rule from Makefile
2006-01-18* Changed order of build errorsTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2006-01-15* Fix "make dist"Tim Angus
2006-01-15* Merged ioq3-r492Tim Angus
2006-01-15* Small entities.def correctionTim Angus
2006-01-14* s/i386/x86/Tim Angus
* s/qagame/game/
2006-01-12* Increase boost time to 30 seconds from 20 secondsTim Angus
2006-01-12* Gameplay changes updates to the manualTim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
* Fixed psaw/cgun inappropriate effects bug * Lcannon now has a minimum charge value
2006-01-11* Flamer damage down to 20 from 31Tim Angus
* Zap repeat rate down to 1500ms from 2000ms * Knockback from pouncing now 3 times as strong * Updates to the particle and trail systems sections of the manual * Merged ioq3-r470
2006-01-10* Rename winquake.rc to win_resource.rcTim Angus
2006-01-10* Removed Q3 iconsTim Angus
* Removed ludwig's loki setup dir * Added Tremulous icons
2006-01-09* Merged ioq3-468Tim Angus
2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2006-01-05* Merged ioq3-460Tim Angus
- avi exporter - cl_autoRecordDemo - .asm dependencies
2005-12-29* OopsTim Angus
2005-12-29* Merged ioq3-r451 into trunkTim Angus
2005-12-29* Added script to merge ioq3 into tremTim Angus
2005-12-28* Some win32 fixesTim Angus
2005-12-28* Use select instead of poll for the master server -- apparently windows has noTim Angus
poll implementation
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-23* Crudely removed CD key authenticationTim Angus
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system
2005-12-20* Restore the say/team say displayTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Copied ioq3 src to trunkTim Angus
2005-12-10* Copied ioq3 Makefile to trunkTim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-10* Well I fucked that up then...Tim Angus
2005-12-10* Branch upstream ioq3-r437 into trunkTim Angus
2005-12-10* Move some things out of the way to make way for the merge of ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus