Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Fix Windows key bind name on non-Mac using SDL2 | Zack Middleton | |
SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key). SDL2 sends SDLK_*GUI for both. | |||
2015-03-17 | Fix binding 'context menu' key using SDL2 | Zack Middleton | |
SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU. SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too. | |||
2015-03-17 | Fix building with curl on Linux PPC and Sparc | MAN-AT-ARMS | |
2015-03-17 | Change default value for s_alDopplerSpeed | MAN-AT-ARMS | |
2015-03-17 | Fix possible division by zero in S_PaintChannelFrom16_altivec | MAN-AT-ARMS | |
2015-03-17 | Actually, that's not suppressing, that's changing behaviour | Tim Angus | |
2015-03-17 | Fix more warnings | Tim Angus | |
2015-03-17 | Fix renderergl2 warnings | Tim Angus | |
2015-03-17 | Fix renderergl1 warnings | Tim Angus | |
2015-03-17 | Suppress warning of (deliberate) null pointer deference | Tim Angus | |
2015-03-17 | Fix client warnings | Tim Angus | |
2015-03-17 | Fix game warnings | Tim Angus | |
2015-03-17 | Fix ui warnings | Tim Angus | |
2015-03-17 | Fix cgame warnings | Tim Angus | |
2015-03-17 | Fix a few warnings | Tim Angus | |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton | |
Fix CalcFog in generic_vp.glsl to fog fogged surfaces. Now it's the same as CalcFog in fogpass_vp.glsl. Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on. | |||
2015-03-17 | Use ColorIndexForNumber in Con_DrawSolidConsole | Zack Middleton | |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton | |
2015-03-17 | SDL 2 scroll/caps/num lock keys send KEYUP event when key is released | Zack Middleton | |
2015-03-17 | Add ColorIndexForNumber macro replacing '& 0x07' | Pan7 | |
Makes it easier to add more colors. | |||
2015-03-17 | Don't scale cinematic time by timescale twice | Zack Middleton | |
Reported by Ensiform. | |||
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version ↵ | Anthony Pesch | |
number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled | |||
2015-03-17 | Add cvar_modified command | Zack Middleton | |
Based on cvarlist command, it only lists modified cvars. | |||
2014-08-28 | Use correct path name | Tim Angus | |
2014-08-28 | Make it compile | Tim Angus | |
2014-08-28 | Merged ioq3 ab41267e9fee18f1015b6a68ec8824678c781d82 | Tim Angus | |
2014-08-28 | Only run scan-build on one of the clang builds | Tim Angus | |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton | |
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop. | |||
2014-08-28 | Fix incorrect rgbGen const reading uninitialized memory | Zack Middleton | |
If ParseVector fails, color isn't fully set. | |||
2014-08-28 | Fix incorrect strncat usage in CL_ServerInfoPacket | Zack Middleton | |
2014-08-28 | Remove unused functions from null_main.c and null_input.c | Zack Middleton | |
Sys_mkdir is suppose to have a capital M, which is also in null_main.c. | |||
2014-08-28 | Moved the systemd to /misc/linux | Zachary J. Slater | |
2014-08-28 | Use scan-build when invoking clang | Tim Angus | |
2014-08-28 | Show environment variables from jenkins | Tim Angus | |
2014-08-28 | Link instead of copy | Tim Angus | |
2014-08-28 | Add cppcheck stage to jenkins script | Tim Angus | |
2014-08-28 | removed absolute path to binary, removed sv_pure parameter | Daniel Heitmann | |
2014-08-28 | There have been 0 days since the last compiler warning | Tim Angus | |
2014-08-28 | Fix some warnings | Tim Angus | |
2014-08-28 | Bullshit change to test jenkins configuration | Tim Angus | |
2014-08-28 | Get clipboard data from SDL | Zack Middleton | |
This makes pasting in client console and UI edit fields work on X11 and OS X. Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine. | |||
2014-08-28 | Fix binding KP_NUMLOCK | Zack Middleton | |
Restore mapping SDL numlock to quake3 numlock. | |||
2014-08-28 | removed a few defaults to make it completely usable out of the box | Daniel Heitmann | |
2014-08-28 | added systemd unit for easier server-deployment | Daniel Heitmann | |
2014-08-28 | Add SDL libraries to the builds | Tim Angus | |
2014-08-28 | Fix OSX build | Tim Angus | |
2014-08-28 | Fix assorted warnings | Tim Angus | |
2014-08-28 | OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. | SmileTheory | |
2014-08-28 | OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in ↵ | SmileTheory | |
R_MipMapsRGB() | |||
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵ | SmileTheory | |
defaults. |