Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller | |
2017-03-09 | prep for size_t change from int to unsigned int | /dev/humancontroller | |
2017-03-09 | use floatint_t | /dev/humancontroller | |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller | |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller | |
2017-03-09 | make wrap caching a bit more secure | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1 | /dev/humancontroller | |
this is required for binary shaders | |||
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field | |||
2017-03-09 | improve the usability of noclip, notarget, give and godmode: | /dev/humancontroller | |
- godmode protects against everything (except suicides via the kill command) - godmode can also be toggled when dead or spectating - noclip, notarget, and godmode retain their status until explicitly toggled (except when outside of devmode, or when reconnecting), notably, they are not turned off when switching teams or suiciding - funds can be given also when dead - noclipping players do not activate any triggers - map geometry does not interfere with noclipping players when it comes to changing classes | |||
2017-03-09 | rewrite the mover team code | /dev/humancontroller | |
2017-03-09 | add a string duplicating function into the game module | /dev/humancontroller | |
2017-03-09 | alter trigger wait timers a bit, remove duplicate code | /dev/humancontroller | |
2017-03-09 | allow maps to override buildpoint limits | /dev/humancontroller | |
2017-03-09 | make the ignore functionality even transmission-complete, moving the ↵ | /dev/humancontroller | |
necessary parts to the game module TODO: implement the vsay-equivalent of G_SayTo() | |||
2017-03-09 | unset clientPersistant_t::humanItemSelection when leaving the spawn queue, ↵ | /dev/humancontroller | |
for consistency (should be non-functional) | |||
2017-03-09 | fix trigger linkage after trap_SetBrushModel(); always allow firing at a ↵ | /dev/humancontroller | |
trigger_hurt fixes are courtesy of ==Troy== | |||
2017-03-09 | ensure that ent->classname is always non-null (for entity numbers up to ↵ | /dev/humancontroller | |
level.num_entities-1, and ENTITYNUM_WORLD, and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular | |||
2017-03-09 | make buildable placement precise | /dev/humancontroller | |
2017-03-09 | allow configurable teleporter ejection speed | /dev/humancontroller | |
2017-03-09 | when stopping follow mode, keep the view origin and stop | /dev/humancontroller | |
2017-03-09 | change setviewpos to work as it sounds like | /dev/humancontroller | |
setviewpos now precisely puts the player's view origin to the specified coordinates, and does not spit the player forward; it now optionally takes yaw and pitch arguments for this, setviewpos takes ps->viewheight into account when teleporting the player; TeleportPlayer() now takes an additional float argument specifying the spitting speed of the player; currently, TeleportPlayer() is called with a non-0 argument only from the setviewpos function | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | fix some dead code ? | /dev/humancontroller | |
2017-03-09 | remove remnants of UI_OLD_API_VERSION | /dev/humancontroller | |
2017-03-09 | remove some redundant statements | /dev/humancontroller | |
2017-03-09 | remove remnants of STANDALONE | /dev/humancontroller | |
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller | |
2017-03-09 | never set groundEntityNum to -1, use ENTITYNUM_NONE instead | /dev/humancontroller | |
2017-03-09 | stop creeping off-the-ground players | /dev/humancontroller | |
actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately | |||
2017-03-09 | never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead | /dev/humancontroller | |
2017-03-09 | always spawn corpses where the model coincides with the ending state of the ↵ | /dev/humancontroller | |
death animation | |||
2017-03-09 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller | |
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0. | |||
2017-03-09 | allow particles of child particle systems to be launched with (dynamic) normals | /dev/humancontroller | |
new particle script constructs (in particle blocks): {velocityType | accelerationType} {last_normal | opportunistic_normal} the base vector in case of opportunistic_normal is (0,0,0) if the particle is flying, and is a surface normal vector if the particle is in/on a map surface. the base vector in case of last_normal is always a valid direction, though sometimes an arbitrary one (the up direction). in both cases, the initial value of the last/opportunistic normal vector is propagated from the parent particle. the last/opportunistic vector is a new particle system variable, and the original normal vector is not touched, so this change retains backward-compatibility. | |||
2017-03-09 | allow negative values for initial velocity and acceleration magnitudes of ↵ | /dev/humancontroller | |
particles | |||
2017-03-09 | add bounds checking to the weapon number in CG_AddPlayerWeapon() | /dev/humancontroller | |
2017-03-09 | fix trigger_stage activation upon stage jumps | /dev/humancontroller | |
2017-03-09 | fix an evo menu failure | /dev/humancontroller | |
2017-03-09 | fix an OB1 in Menus_CloseAll() | /dev/humancontroller | |
2017-03-09 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller | |
2017-03-09 | fix weapons remaining held and usable after selling them | /dev/humancontroller | |
by WoGoMo | |||
2017-03-09 | fix wrapping of net sources | /dev/humancontroller | |
2017-03-09 | add range checks for uiInfo.resolutions | /dev/humancontroller | |
2017-03-09 | allow duplicate GUIDs | /dev/humancontroller | |
2017-03-09 | allow >127 ordinal characters in string transmission | /dev/humancontroller | |
2017-03-09 | remove the crappy "argument sanitization" workaround | /dev/humancontroller | |
2017-03-09 | fix Com_ClientListParse() | /dev/humancontroller | |
2017-03-09 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-03-09 | drop support for automatically playing the splash cinematic on startup | /dev/humancontroller | |
2017-03-09 | do not close the console "from time to time" | /dev/humancontroller | |
alter a bunch of cases where Key_SetCatcher() turns off the KEYCATCH_CONSOLE flag. remove all uses of Con_Close() and the function itself altogether. the console is now only togglable by a console key or with the toggleconsole command. |