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AgeCommit message (Expand)Author
2016-04-07SDL_GetWindowDisplayIndex checkPan7
2016-04-07SDL_SetWindowGammaRamp checkPan7
2016-04-07SDL_FALSE/TRUE for SDL_SetWindowGrabPan7
2016-04-07SDL_Init zero checkPan7
2016-04-07build: if tput fails, fall back to a reasonable text widthSimon McVittie
2016-04-07build: define ARCH_STRING in Makefile on Linux and other GNU platformsSimon McVittie
2016-04-07build: canonicalize all ARM variants to "arm", matching q_platform.hSimon McVittie
2016-04-07Makefile: confine $(LIB) to the one platform that needs it, namely irix64Simon McVittie
2016-04-07Fix handling too many teams in Team Arena UIZack Middleton
2016-04-07Remove logically dead code from CL_GetServerStatusZack Middleton
2016-04-07Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModifiedZack Middleton
2016-04-07Fix alloc size for default skin and single shader skinZack Middleton
2016-04-07Remove logically dead code in R_CheckFBOZack Middleton
2016-04-07Don't segfault in FS_CreatePath when there are no path seperatorsZack Middleton
2016-04-07Make more vm_x86 macros use braces so they work with if blah run macroZack Middleton
2016-04-07Fix range checks for numBorders in CM_AddFacetBevelsZack Middleton
2016-04-07Backport ignoring values outside lightgrid to OpenGL1Zack Middleton
2016-04-07Fix OpenGL2 ignoring last light grid point on each axisZack Middleton
2016-04-07Remove unused fpucw from snapvector.asmZack Middleton
2016-04-07Fix server_compile.sh to exit after completedZack Middleton
2016-04-07server_compile.sh & start_server.sh for Linux ioq3 sysadminsZachary J. Slater
2016-04-07Fix Windows file list extension checkZack Middleton
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Fix CGame CG_WaterLevel() comparisonsZack Middleton
2016-04-07Fix CG_WaterLevel() checks for waterlevel 2 and 3Zack Middleton
2016-04-07Add support for Aarch64 (ARM64)Martin Michlmayr
2016-04-07Fix abs() being used for float in cl_input.cZack Middleton
2016-04-07Fix abs() being used for long int in l_precomp.cZack Middleton
2016-04-07Make cinematic times be int like CL_ScaledMillisecondsZack Middleton
2016-04-07Remove unused function WRITE_1BYTES from cl_avi.cZack Middleton
2016-04-07Remove check for cg_recordSPDemoName.string array addressZack Middleton
2016-04-07Fix variable declaration for C89 compilersZack Middleton
2016-04-07Check SDL_GetNumDisplayModes return value for errorsTim Angus
2016-04-07fix a stupid use of strcpy()/dev/humancontroller
2016-04-07Sort tr_image_*.c filenames in MakefileZack Middleton
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
2016-04-07Remove erroneous new line from error messageZack Middleton
2016-04-07fix buffer overflow in CL_CheckForResendJeff Kent
2016-04-07added mingw64 (msys2) platform supportZsoltM
2016-04-07SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.Pan7
2016-04-07No unix memmove for msvcPan7
2016-04-07Don't crash if more than 128 modes are availableSimon McVittie
2016-04-07qcurl_multi_add_handle error checkPan7
2016-04-07Add mingw prefix for cygwin32 and mingw32Brenton Bostick
2016-04-07sayto cmd with player name completionPan7
2016-04-07Add support for the GNU/Hurd architectureSvante Signell
2015-06-18Merge pull request #15 from jkent/gppTim Angus
2015-06-18let fs_basegame default to gpp/dev/humancontroller
2015-06-14Merge pull request #13 from jkent/gppTim Angus