Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Damage regions are no longer included in non-locational damage | Michael Levin | |
calculations * Light armour angles reverted to 100/80/100/80 * Norfenstein's balance changes for Dretch HP which got lost before somehow | |||
2013-01-03 | The new non-localized damage calculation method (based on Norfenstein's | Michael Levin | |
idea) require rebalancing of the Human damage regions. A number of errors with incorrect angles and crouching were also fixed. | |||
2013-01-03 | Added armour files to version control. | Michael Levin | |