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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:14:35 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:47 +0000
commit84d32d5b178295684f1d5ee865eb2ffb9dd675d3 (patch)
treed44bfbd7b7f00f554beedf076f999506dd3bbc68 /armour
parentc31fde4d9a30526bf6fb93d9bc00852e284bff5b (diff)
The new non-localized damage calculation method (based on Norfenstein's
idea) require rebalancing of the Human damage regions. A number of errors with incorrect angles and crouching were also fixed.
Diffstat (limited to 'armour')
-rw-r--r--armour/bsuit.armour20
-rw-r--r--armour/helmet.armour6
-rw-r--r--armour/larmour.armour82
3 files changed, 40 insertions, 68 deletions
diff --git a/armour/bsuit.armour b/armour/bsuit.armour
index 93ab9411..df139f91 100644
--- a/armour/bsuit.armour
+++ b/armour/bsuit.armour
@@ -1,4 +1,4 @@
-//entire body ;)
+// body
{
minHeight 0.0
maxHeight 0.8
@@ -6,27 +6,13 @@
maxAngle 360
modifier 0.2
}
-{
- minHeight 0.8
- maxHeight 1.0
- minAngle 0
- maxAngle 360
- modifier 0.27
-}
+// head
{
- crouch
- minHeight 0.0
- maxHeight 0.8
- minAngle 0
- maxAngle 360
- modifier 0.2
-}
-{
- crouch
minHeight 0.8
maxHeight 1.0
minAngle 0
maxAngle 360
modifier 0.27
}
+
diff --git a/armour/helmet.armour b/armour/helmet.armour
index a19785a2..c873d27d 100644
--- a/armour/helmet.armour
+++ b/armour/helmet.armour
@@ -1,4 +1,4 @@
-//head
+// head
{
minHeight 0.8
maxHeight 1.0
@@ -6,8 +6,10 @@
maxAngle 360
modifier 0.4
}
+
+// head, crouched
{
- minHeight 0.8
+ minHeight 0.72
maxHeight 1.0
minAngle 0
maxAngle 360
diff --git a/armour/larmour.armour b/armour/larmour.armour
index 745abd17..e1a5fb6b 100644
--- a/armour/larmour.armour
+++ b/armour/larmour.armour
@@ -1,37 +1,29 @@
-//chest, standing
+// torso
{
minHeight 0.5
maxHeight 0.8
- minAngle 130
- maxAngle 230
+ minAngle 0
+ maxAngle 360
modifier 0.35
}
-//back, standing
-{
- minHeight 0.5
- maxHeight 0.8
- minAngle 310
- maxAngle 50
- modifier 0.4
-}
-//left arm, standing
+// arm bonus
{
minHeight 0.5
maxHeight 0.8
- minAngle 50
- maxAngle 130
- modifier 0.3
+ minAngle 55
+ maxAngle 125
+ modifier 0.75
}
-//right arm, standing
{
minHeight 0.5
maxHeight 0.8
- minAngle 230
- maxAngle 310
- modifier 0.3
+ minAngle 225
+ maxAngle 315
+ modifier 0.75
}
-//legs, standing
+
+// legs
{
minHeight 0.0
maxHeight 0.5
@@ -40,48 +32,40 @@
modifier 0.3
}
-//chest, crouching
+// torso, crouching
{
- minHeight 0.2
- maxHeight 0.8
- minAngle 130
- maxAngle 230
- modifier 0.3
- crouch
-}
-//back, crouching
-{
- minHeight 0.2
- maxHeight 0.8
- minAngle 310
- maxAngle 50
- modifier 0.4
+ minHeight 0.3
+ maxHeight 0.72
+ minAngle 0
+ maxAngle 360
+ modifier 0.35
crouch
}
-//left arm, crouching
+
+// arm bonus, crouching
{
- minHeight 0.2
- maxHeight 0.8
- minAngle 50
- maxAngle 130
- modifier 0.25
+ minHeight 0.3
+ maxHeight 0.72
+ minAngle 55
+ maxAngle 125
+ modifier 0.75
crouch
}
-//right arm, crouching
{
- minHeight 0.2
- maxHeight 0.8
- minAngle 230
- maxAngle 310
- modifier 0.25
+ minHeight 0.3
+ maxHeight 0.72
+ minAngle 225
+ maxAngle 315
+ modifier 0.75
crouch
}
-//legs, crouching
+
+// legs, crouching
{
minHeight 0.0
maxHeight 0.3
minAngle 0
maxAngle 360
- modifier 0.25
+ modifier 0.3
crouch
}