diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:14:35 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:47 +0000 |
commit | 84d32d5b178295684f1d5ee865eb2ffb9dd675d3 (patch) | |
tree | d44bfbd7b7f00f554beedf076f999506dd3bbc68 /armour | |
parent | c31fde4d9a30526bf6fb93d9bc00852e284bff5b (diff) |
The new non-localized damage calculation method (based on Norfenstein's
idea) require rebalancing of the Human damage regions. A number of
errors with incorrect angles and crouching were also fixed.
Diffstat (limited to 'armour')
-rw-r--r-- | armour/bsuit.armour | 20 | ||||
-rw-r--r-- | armour/helmet.armour | 6 | ||||
-rw-r--r-- | armour/larmour.armour | 82 |
3 files changed, 40 insertions, 68 deletions
diff --git a/armour/bsuit.armour b/armour/bsuit.armour index 93ab9411..df139f91 100644 --- a/armour/bsuit.armour +++ b/armour/bsuit.armour @@ -1,4 +1,4 @@ -//entire body ;) +// body { minHeight 0.0 maxHeight 0.8 @@ -6,27 +6,13 @@ maxAngle 360 modifier 0.2 } -{ - minHeight 0.8 - maxHeight 1.0 - minAngle 0 - maxAngle 360 - modifier 0.27 -} +// head { - crouch - minHeight 0.0 - maxHeight 0.8 - minAngle 0 - maxAngle 360 - modifier 0.2 -} -{ - crouch minHeight 0.8 maxHeight 1.0 minAngle 0 maxAngle 360 modifier 0.27 } + diff --git a/armour/helmet.armour b/armour/helmet.armour index a19785a2..c873d27d 100644 --- a/armour/helmet.armour +++ b/armour/helmet.armour @@ -1,4 +1,4 @@ -//head +// head { minHeight 0.8 maxHeight 1.0 @@ -6,8 +6,10 @@ maxAngle 360 modifier 0.4 } + +// head, crouched { - minHeight 0.8 + minHeight 0.72 maxHeight 1.0 minAngle 0 maxAngle 360 diff --git a/armour/larmour.armour b/armour/larmour.armour index 745abd17..e1a5fb6b 100644 --- a/armour/larmour.armour +++ b/armour/larmour.armour @@ -1,37 +1,29 @@ -//chest, standing +// torso { minHeight 0.5 maxHeight 0.8 - minAngle 130 - maxAngle 230 + minAngle 0 + maxAngle 360 modifier 0.35 } -//back, standing -{ - minHeight 0.5 - maxHeight 0.8 - minAngle 310 - maxAngle 50 - modifier 0.4 -} -//left arm, standing +// arm bonus { minHeight 0.5 maxHeight 0.8 - minAngle 50 - maxAngle 130 - modifier 0.3 + minAngle 55 + maxAngle 125 + modifier 0.75 } -//right arm, standing { minHeight 0.5 maxHeight 0.8 - minAngle 230 - maxAngle 310 - modifier 0.3 + minAngle 225 + maxAngle 315 + modifier 0.75 } -//legs, standing + +// legs { minHeight 0.0 maxHeight 0.5 @@ -40,48 +32,40 @@ modifier 0.3 } -//chest, crouching +// torso, crouching { - minHeight 0.2 - maxHeight 0.8 - minAngle 130 - maxAngle 230 - modifier 0.3 - crouch -} -//back, crouching -{ - minHeight 0.2 - maxHeight 0.8 - minAngle 310 - maxAngle 50 - modifier 0.4 + minHeight 0.3 + maxHeight 0.72 + minAngle 0 + maxAngle 360 + modifier 0.35 crouch } -//left arm, crouching + +// arm bonus, crouching { - minHeight 0.2 - maxHeight 0.8 - minAngle 50 - maxAngle 130 - modifier 0.25 + minHeight 0.3 + maxHeight 0.72 + minAngle 55 + maxAngle 125 + modifier 0.75 crouch } -//right arm, crouching { - minHeight 0.2 - maxHeight 0.8 - minAngle 230 - maxAngle 310 - modifier 0.25 + minHeight 0.3 + maxHeight 0.72 + minAngle 225 + maxAngle 315 + modifier 0.75 crouch } -//legs, crouching + +// legs, crouching { minHeight 0.0 maxHeight 0.3 minAngle 0 maxAngle 360 - modifier 0.25 + modifier 0.3 crouch } |