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2013-01-03* Move all non-source-code to assets directoryTim Angus
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
expected! * Armour and local damage processing merged * Armour and local damage scripts now accept a "name" parameter for debug output * Norfenstein's non-locational damage formula now perfectly implemented -- there are restrictions! There can only be ONE layer of armour and all locational damage region files must cover the entire body and cannot overlap! * Turning on g_debugDamage to 2 or 3 provides additional information on how the damage modifier was calculated
2013-01-03* Damage regions are no longer included in non-locational damage Michael Levin
calculations * Light armour angles reverted to 100/80/100/80 * Norfenstein's balance changes for Dretch HP which got lost before somehow
2013-01-03The new non-localized damage calculation method (based on Norfenstein's Michael Levin
idea) require rebalancing of the Human damage regions. A number of errors with incorrect angles and crouching were also fixed.
2013-01-03Added armour files to version control.Michael Levin