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2013-01-03* (bug 5161) Remove some incorrect svn executable flags (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 4958) Add a menu to list/play demo files to the main menu ↵Christopher Schwarz
(jacklutz54@gmail.com)
2013-01-03* (bug 5015) Remove duplicate "show time" field in options menu ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03Increase flamer particle speed to match projectile speedAsa Kravets
2013-01-03* Synchronize locational damage body and armour regions, and make them line ↵Asa Kravets
up slightly better with the models
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* Fix hud spectator text not displaying when using cg_stickyspec to follow a ↵Christopher Schwarz
player who is not spawned * Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
2013-01-03* WhitespaceChristopher Schwarz
2013-01-03* Oops I changed the wrong line in r2130 (/dev/humancontroller)Christopher Schwarz
2013-01-03* Fix width of game column in serverbrowser (DevHC)Christopher Schwarz
2013-01-03* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵Christopher Schwarz
Jackmcbarn, Risujin)
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the ↵Christopher Schwarz
killer moves
2013-01-03* (bug 4814) More options for teamoverlay in attempt to make it more usefulChristopher Schwarz
2013-01-03* (Bug 4649) Require reasons for votes (WilliamH, Chris "Lakitu7" Schwarz)M. Kristall
2013-01-03* Fix the fact that teamoverlay was being drawn above where the hud told it ↵Christopher Schwarz
to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox. * Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
2013-01-03* Print a warning when a menu file is not foundBen Millwood
* Remove references to menu files that no longer exist
2013-01-03Balance changesAsa Kravets
* Marauder bounding box increased 44x44x34 -> 46x46x36 * Advanced marauder bouding box increased 48x48x38 -> 50x50x40 * Tesla range increased 150 -> 200 * Flamer knockback increased 1.0 -> 2.0 * Shotgun damage/pellet count changed 4/14 -> 5/11 * Basilisk gas repeat decreased 2500 -> 2000
2013-01-03* Separate namelog from adminM. Kristall
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr
2013-01-03* Fix typo in joinserver.menu (thanks Allmanbros)Christopher Schwarz
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix draw order bug in r1922 resulting from differing qsort implementationsTim Angus
2013-01-03* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/Tim Angus
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups
2013-01-03* When ui_chatCommands is enabled, change the "Say:" or "Say to Team:" text ↵Christopher Schwarz
in the prompt to "Command:" when appropriate, so the user can tell that their text will not be sent as chat but executed instead. (tjw)
2013-01-03* Make server browser sort colours less bright and fix default sort column ↵Tim Angus
(Rezyn0)
2013-01-03* Tidy up ingame menuTim Angus
2013-01-03* (bug 4321) Resort in-game options menu; add more show/hide options (wireddd)Christopher Schwarz
2013-01-03* Tidy up news menuTim Angus
2013-01-03* Fix news menu not closing on escape (thanks Undeference)Christopher Schwarz
2013-01-03* Updates to ui/help.txt (the in-game help menu). In the future, it needs to ↵Christopher Schwarz
be rewritten to be more for first-time players than for 1.1 players, but at least this is more complete and up to date for now :)
2013-01-03* Add ITEM_TYPE_SAYFIELD which is like ITEM_TYPE_EDITFIELD but with ↵Tim Angus
different focus behaviour
2013-01-03* Layout the location display correctlyTim Angus
2013-01-03* The "winner" item in teamscore.menu needed an ITEM_TYPE_TEXTChristopher Schwarz
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while ↵Christopher Schwarz
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵Christopher Schwarz
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago
2013-01-03* Move teamoverlay out of the common_hud and into the team common huds. ↵Christopher Schwarz
Prevents showing when dead (use deadspec for this) and showing in white-on-white colors * Hide teamoverlay when the scoreboard is displayed
2013-01-03* Return spectator bbox size to that of a dretch once againChristopher Schwarz
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵Christopher Schwarz
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities
2013-01-03* Fix location hud item to line up correctly and no longer overlap demostateChristopher Schwarz
2013-01-03* Restore loading of ui/tremulous_dialogs.menu so that dialogs while not on ↵Christopher Schwarz
a team are actually displayed * Update ui/tremulous_dialogs.menu to correctly use ITEM_TYPE_TEXT
2013-01-03* New ownerdraw for speedometerBen Millwood
- Controlled by cg_drawSpeed, which is a bitfield Bit 1 controls the text draw, bit 2 controls the graph, and bit 4 ignores vertical speed in the calculation.
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵Christopher Schwarz
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference)
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction - Show a key for the featured server type icons (Exclamation) * (bug 4303) Disallow (escape) emoticons in server hostnames
2013-01-03* Fix cross-compiling (early merge from ioq3 r1667)Christopher Schwarz
* Prevent crash when using % in chats, caused by r1784 (Ensiform, Rezyn) * Change default hud color of location text to white, so it doesn't mess up color schemes of maps that have such things on their location ents
2013-01-03* Add the actual news.menu file needed for r1775Christopher Schwarz
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* Fix broken "Spectators:" text on the scoreboardChristopher Schwarz
2013-01-03* (bug 3391) FF Cvar cleanupChristopher Schwarz
- Remove g_humanFriendlyFire and g_alienFriendlyFire - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
2013-01-03* Fix transparency of certain hud elements (Rezyn)Christopher Schwarz
2013-01-03* Fix spelling mistake in armour scriptM. Kristall
2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.