Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-12 | Fixed a typo in a comment. | Ryan C. Gordon | |
2013-01-12 | Fixed a small bug in my new version of this script. | Richard Allen | |
2013-01-12 | Lets list all the valid options. | Zachary Slater | |
2013-01-12 | Have make-macosx.sh require the user to specify which architecture she/he ↵ | Richard Allen | |
wants to build for and suggest building UB's if the user is unaware of what architectures are | |||
2013-01-12 | More fixes to the macosx buildsystem. This removes the SDL Framework and ↵ | Richard Allen | |
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. | |||
2013-01-12 | Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵ | Richard Allen | |
arches and made make-macosx.sh not build UB's but only standard binaries | |||
2013-01-12 | - Include Rend2 renderer in MacOSX bundle - Include OpenGL1 and Rend2 ↵ | Zack Middleton | |
renderers in MacOSX UB | |||
2013-01-12 | specifying gcc to see if that fixes the mac build... | Zachary Slater | |
2013-01-12 | Fixed that, still do not run this. I'm not sure why but the video mode ↵ | Zachary Slater | |
handling doesn't work today in Mac OS X 10.7 and recovering is difficult. | |||
2013-01-12 | I made an awful variant of the old make script, it removes everything ↵ | Zachary Slater | |
universal. Just to get a quick .app build again. Don't use this for anything. |