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* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
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representing guid stub, admin level and A.K.A. are now omitted
            unless the player running !listplayers has the new $ flag set.
            To restore the old behaviour, set the $ flag on all your existing
            [level] definitions in admin.dat. (Lakitu7)
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* (bug 2717) Move respawning for ClientThink to ClientEndFrame
* Remove redundant cvar g_forcerespawn
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+ Windows dedicated console
  + MSVC project
  + Makefile tweaks
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+ SDL everywhere
  + New R_LoadImage
  + net_ip.c
  + Window icon
  + GUI based dedicated server support
  + Compile time linked OpenGL
* Remove ui_menuFiles cvar
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* Improve ckit tutorial text
* Entities.def correction
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* Added wait key to misc_particle_system
* Triggering a trigger_teleport now enabled/disabled it
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* Fix to > max damage zap bug
* Add g_mapConfigs
* Fix item switch when run out of ammo
* Fix client side buildable tracing
* Fix misc_portal_surface documentation
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* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x
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* Manual updates
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* Zap repeat rate down to 1500ms from 2000ms
* Knockback from pouncing now 3 times as strong
* Updates to the particle and trail systems sections of the manual
* Merged ioq3-r470
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* Removed ludwig's loki setup dir
* Added Tremulous icons
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- avi exporter
  - cl_autoRecordDemo
  - .asm dependencies
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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