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2013-01-13Manual update to last merge SHATim Angus
2013-01-12Add git ioq3 merge scriptTim Angus
2013-01-03* (bug 5161) Remove some incorrect svn executable flags (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03*(bug 3280) Changed the default behaviour of !listplayers. The fieldsTony J. White
representing guid stub, admin level and A.K.A. are now omitted unless the player running !listplayers has the new $ flag set. To restore the old behaviour, set the $ flag on all your existing [level] definitions in admin.dat. (Lakitu7)
2007-09-23* (bug 2756) s/damage/dmg/Tim Angus
* (bug 2717) Move respawning for ClientThink to ClientEndFrame * Remove redundant cvar g_forcerespawn
2007-09-15* ...And againTim Angus
2007-09-15* Merge of ioq3-r1183Tim Angus
+ Windows dedicated console + MSVC project + Makefile tweaks
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2006-11-28* Merge ioq3-989Tim Angus
2006-09-05* updated manual.lyx for changes in Bug 2849Tony J. White
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
* Improve ckit tutorial text * Entities.def correction
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
* Added wait key to misc_particle_system * Triggering a trigger_teleport now enabled/disabled it
2006-06-10* Fix to worldspawn defaults bugTim Angus
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-04-16* Added default server.cfg to misc dirTim Angus
2006-03-21* MinGW fixes merged from ioq3-r652Tim Angus
* Manual updates
2006-02-24* Manual tweaksTim Angus
2006-01-15* Small entities.def correctionTim Angus
2006-01-12* Gameplay changes updates to the manualTim Angus
2006-01-11* Flamer damage down to 20 from 31Tim Angus
* Zap repeat rate down to 1500ms from 2000ms * Knockback from pouncing now 3 times as strong * Updates to the particle and trail systems sections of the manual * Merged ioq3-r470
2006-01-10* Removed Q3 iconsTim Angus
* Removed ludwig's loki setup dir * Added Tremulous icons
2006-01-05* Merged ioq3-460Tim Angus
- avi exporter - cl_autoRecordDemo - .asm dependencies
2005-12-29* Merged ioq3-r451 into trunkTim Angus
2005-12-29* Added script to merge ioq3 into tremTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1