Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus | |
* Reduced size of misc_particle_system entity in entities.def * Added prebuild sounds for the buildables | |||
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus | |
floating pointers * Moved adding particles to after adding the player weapon so that the muzzle particle systems match up properly | |||
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus | |
* Decreased door trigger size again * Creep is now triggered by s.time instead of events * Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities * Prevent sprinting if BUTTON_WALK is down * Increased sprint drain rate * Client spawning code unified with buildable validation code * Spawns are now testing for validity before they are built | |||
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus | |
* First frame of the buildable is now set before the construction animation * Fixed a secondary buildable animation bug | |||
2004-01-13 | * Reduced strength of teslagen | Tim Angus | |
* Fixed the broken buildables bug for real this time (fingers crossed) * Disabled firing modes for destroyed buildables | |||
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus | |
* View locking works again * Trapper projectile is displayed properly | |||
2003-10-01 | * Buildables now have an explosion sound | Tim Angus | |
* Added some sanity checks to the particle system * Bug fixes | |||
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus | |
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups | |||
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus | |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-03 | * Really fixed the creep bug | Tim Angus | |
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon | |||
2003-09-03 | * Fixed missing creep scaledown | Tim Angus | |
* Removed unnecessary enitity relinks in g_buildable.c | |||
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-30 | * Oops, removed debug messages | Tim Angus | |
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus | |
hindsight) and replaced with an entityState_t based approach | |||
2003-08-19 | * Fixed spawn kick for aliens | Tim Angus | |
* Creep grows in accordance to buildTime * Construction animation doesn't start until the end of buildTime | |||
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2002-09-18 | * Buildable spark gravity now down :) | Tim Angus | |
* Reduced height of buildable health meter at Jex's request | |||
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus | |
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-02-07 | Buildable sounds | Tim Angus | |
2002-01-06 | Stuff | Tim Angus | |
2002-01-05 | Fixed floatmines | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-12-14 | Random stuff | Tim Angus | |
2001-12-02 | Tag based turrets | Tim Angus | |
2001-12-01 | Tag based turrets | Tim Angus | |
2001-11-20 | Updates to advanced builder | Tim Angus | |
2001-11-19 | Advanced Builder mostly done | Tim Angus | |
2001-11-19 | Need to update the laptop | Tim Angus | |
2001-11-18 | Changes to building code to facilitate WW builder | Tim Angus | |
2001-11-01 | Ghost buildable rendering improved | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-10-17 | Starcraft style building inprogress | Tim Angus | |
2001-09-07 | Tidy ups | Tim Angus | |
2001-09-07 | Added missing \n | Tim Angus | |
2001-08-28 | Ceiling eggs | Tim Angus | |
2001-08-21 | Cleanups to cg_buildable.c | Tim Angus | |
2001-08-18 | Buildable animation in a working state | Tim Angus | |
2001-08-17 | Animated map object entity | Tim Angus | |
2001-07-03 | Finished new turrets, fixed a few bugs notably the ↵ | Tim Angus | |
freeze-when-shot-by-turret bug | |||
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus | |