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The server software used for the Der Bunker Tremulous servers.
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cg_draw.c
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Author
2006-12-13
* (bug 2944) cg_drawClock added
Tony J. White
2006-12-09
* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's
Tony J. White
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2006-01-06
* Added traps to query demo state
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-12-06
* Pain blends
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-23
* Lagometer now disabled on demo playback
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-02
* Fixed bug where the inventory would turn red on low ammo
Tim Angus
2003-06-13
* Code support for the "new" huds
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-03-26
* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's request
Tim Angus
2003-02-27
* Locational damage and armour actually work now
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2003-01-05
* Various bits for the alien hud
Tim Angus
2002-12-02
* Amendments to the hud drawing stuff
Tim Angus
2002-12-01
* New ownerdraws for the alien hud
Tim Angus
2002-11-30
* Various additions for the latest human hud
Tim Angus
2002-11-18
* Tweakage of values
Tim Angus
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