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The server software used for the Der Bunker Tremulous servers.
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cg_drawtools.c
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2013-01-03
* (bug 5003) Improve implementation of cg_DrawSides, which is currently unuse...
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize
Tim Angus
2013-01-03
* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)
Christopher Schwarz
2013-01-03
* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...
Christopher Schwarz
2013-01-03
* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area
Tim Angus
2013-01-03
* Tabs -> spaces
Tim Angus
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2007-03-25
* ingame menus redesigned
Tony J. White
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2002-09-23
* Fixed build timer bug
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-08-08
* Display of buildable health and power status
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-01-07
license change
Tim Angus
2001-01-03
1.27 upgrade
Tim Angus
2001-01-03
im making a right mess of this
Tim Angus
2001-01-03
1.27 import
Tim Angus