summaryrefslogtreecommitdiff
path: root/src/cgame/cg_local.h
AgeCommit message (Expand)Author
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-12-06* Pain blendsTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-08-31* Fixed the issue where the Mac qvm JIT compiler would not compile TremulousTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-21* Added icons to the scoreboard representing the current class/upgrades heldTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-01-30* Rethought custom footsteps a bit -- now includes clunk soundsTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus