Age | Commit message (Expand) | Author |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-11-02 | * s/ui_loading/ui_hideCursor/ | Tim Angus |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus |
2007-09-25 | * Remove more powerups stuff | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-09-16 | * (bug 2783) Rework lcannon firing logic | Tim Angus |
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2007-03-21 | * new 2D status bars for buildings | Tony J. White |
2007-03-02 | * (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the | Tony J. White |
2007-02-25 | * (bug 2658) windfly.wav and jumppad.wav removed from target_push and | Tony J. White |
2006-12-29 | * (bug 2828) Removal of hack for scaled up knockback on teslagen | Tim Angus |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-12-29 | * Clean up serverinfo | Tim Angus |
2006-12-13 | * (bug 2944) cg_drawClock added | Tony J. White |
2006-12-09 | * (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's | Tony J. White |
2006-11-15 | * (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) from | Tony J. White |
2006-09-06 | * my patch for bug 2758 neglected to add the new pmext struct into the | Tony J. White |
2006-06-18 | * Move Mass Driver zoom control to secondary attack | Tim Angus |
2006-02-26 | * Fixed bogus tutorial text when spectating | Tim Angus |
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus |
2006-01-06 | * Added traps to query demo state | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-20 | * New collision type, for improved light flares | Tim Angus |
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-12-06 | * Pain blends | Tim Angus |
2005-11-27 | * Fixed death by poison MOD s/antitox/medkit/ | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-02 | * Added option for changing whether or not the wallwalk control is a toggle o... | Tim Angus |
2005-08-31 | * Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-30 | * Trapper targetting bug should be fixed/occur less frequently | Tim Angus |
2005-07-28 | * Extended the chat period at the end of games | Tim Angus |
2005-07-21 | * Added icons to the scoreboard representing the current class/upgrades held | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-03 | * Removed misc_spriter from the source | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |