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path: root/src/cgame/cg_local.h
AgeCommit message (Expand)Author
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-09-25* Remove more powerups stuffTim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-21* new 2D status bars for buildingsTony J. White
2007-03-02* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but theTony J. White
2007-02-25* (bug 2658) windfly.wav and jumppad.wav removed from target_push andTony J. White
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-29* Clean up serverinfoTim Angus
2006-12-13* (bug 2944) cg_drawClock addedTony J. White
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
2006-11-15* (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) fromTony J. White
2006-09-06* my patch for bug 2758 neglected to add the new pmext struct into theTony J. White
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
2006-02-26* Fixed bogus tutorial text when spectatingTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2006-01-06* Added traps to query demo stateTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-12-06* Pain blendsTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-08-31* Fixed the issue where the Mac qvm JIT compiler would not compile TremulousTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-21* Added icons to the scoreboard representing the current class/upgrades heldTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus