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The server software used for the Der Bunker Tremulous servers.
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cg_main.c
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Author
2013-01-03
* New ownerdraw for speedometer
Ben Millwood
2013-01-03
* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...
Christopher Schwarz
2013-01-03
* Merge ioq3-r1666
Tim Angus
2013-01-03
* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area
Tim Angus
2013-01-03
* Move more things to cgame
M. Kristall
2013-01-03
* (bug 3713) Scoreboard marquee causes text display problems
Christopher Schwarz
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* Parse "team" in cl_voipSendTarget using a new cgame vmcall
Ben Millwood
2013-01-03
* Remove many unused cvars that don't do anything
Christopher Schwarz
2013-01-03
* Add the Q_EXPORTs I missed from merging ioq3
Tim Angus
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* Get rid of uselessly-named itemDef_t->special and replace with
Ben Millwood
2013-01-03
* Cheat protect cgame cvars that indirectly set timescale
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
* Fix a new formatting issue from revision 1189
M. Kristall
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* Fix text alignment of UI items that display cvar contents
Ben Millwood
2013-01-03
* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...
Christopher Schwarz
2013-01-03
* Don't display team join message if previous clientinfo was invalid (bug 3960)
Ben Millwood
2013-01-03
* More thirdperson follow and shoulder-cam stuff:
Christopher Schwarz
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
2013-01-03
* Fix spectator occasionally displaying crosshairs
Ben Millwood
2013-01-03
Ready code probably fixed
Ben Millwood
2013-01-03
* More testing code to fix ready state
Ben Millwood
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* alien buildable bleed particle no longer hardcoded
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
2013-01-03
* Merge ioq3-r1464
Tim Angus
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* Remove some unused state structures from game
Tim Angus
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...
Ben Millwood
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
Forgot some squad marker and mass driver stuff.
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
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