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path: root/src/cgame/cg_main.c
AgeCommit message (Expand)Author
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
2003-03-26* cg_drawFPS and cg_drawTimer default to 1Tim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-08* Renamed TAUIConsole -> CG_TAUIConsoleTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2003-01-26* cg_lagometer defaults to 0Tim Angus
2002-10-23* Improved performance of real fading light flaresTim Angus
2002-10-22* 1.32 point release updateTim Angus
2002-09-23* Fixed build timer bugTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-08* Display of buildable health and power statusTim Angus
2002-07-29* ScoreboardTim Angus
2002-06-25Zap now seperate from TeslaTim Angus
2002-06-24Integrated wolfenstein trails stuffTim Angus
2002-04-06Staging announcementsTim Angus
2002-04-06Jetpack sounds and graphicsTim Angus
2002-03-29Bugfix to radix sort. Flamer soundsTim Angus
2002-03-26LEs now zsorted. Tweaks to flamer effectTim Angus
2002-03-04Silly bugfixTim Angus
2002-03-04Ownerdrawn error dialogsTim Angus
2002-02-17Added cg_wwFollow and fixed a subtle bug in the processTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-01-19TA Hud stuff mostly integratedTim Angus
2002-01-04StuffTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-21New menus (including dynamic ones)Tim Angus
2001-10-25More hacking of the ctags setupTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-17Starcraft style building inprogressTim Angus
2001-10-13Tesla gen changes done at GSTim Angus
2001-10-12Tesla Gen and effectsTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-10Added particles to buildable explosionsTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus