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path: root/src/cgame/cg_main.c
AgeCommit message (Expand)Author
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* (bug #4822) Added the missing bit from r2073Tim Angus
2013-01-03* (bug 4814) More options for teamoverlay in attempt to make it more usefulChristopher Schwarz
2013-01-03* Refactor emoticon codeM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/Tim Angus
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
2013-01-03* Remove cg_hudfilesenable because it was a temporary hack for dev server tha...Christopher Schwarz
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* New ownerdraw for speedometerBen Millwood
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* Move more things to cgameM. Kristall
2013-01-03* (bug 3713) Scoreboard marquee causes text display problemsChristopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
2013-01-03* Cheat protect cgame cvars that indirectly set timescaleBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...Christopher Schwarz
2013-01-03* Don't display team join message if previous clientinfo was invalid (bug 3960)Ben Millwood
2013-01-03* More thirdperson follow and shoulder-cam stuff:Christopher Schwarz
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Update thirdpersonspec to rotate around the correct axis and fix the FOV.Christopher Schwarz
2013-01-03 * Use chat rather than print for adminchat server commandsBen Millwood
2013-01-03 * Fix spectator occasionally displaying crosshairsBen Millwood
2013-01-03Ready code probably fixedBen Millwood
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus