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path: root/src/cgame/cg_particles.c
AgeCommit message (Expand)Author
2013-01-02CG_CopyLine was ignoring array length (9a5f541)M. Kristall
2013-01-03* Refactor some of CG_ParseParticleM. Kristall
2013-01-03* Fix a couple of errors parsing particle scriptsM. Kristall
2013-01-03* (bug 4572) Better control over random particle displacementBen Millwood
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* First person weapon animationTim Angus
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2007-04-14* cg_bounceParticles 0 now takes the extra step of culling particles thatTony J. White
2007-03-21* clearer fix for particle system crashTony J. White
2007-03-21* prevent a crash when the particle system fills upTony J. White
2007-03-02* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but theTony J. White
2006-03-28* Increase Dragoon range slighlyTim Angus
2006-03-07* Fix to a crash when cg_depthSortParticles was set to 0Tim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-06* cg_debugParticles >= 1 now prints to the console when particle systems are ...Tim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-15* Added knockback scalingTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-08* Negative angles now allowed in particle rotationsTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2002-06-24Integrated wolfenstein trails stuffTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus