Age | Commit message (Expand) | Author |
2014-06-17 | Various adjustments so it compiles | Tim Angus |
2013-02-16 | Update copyright notices | Tim Angus |
2013-01-12 | Fix a bunch of warnings | Tim Angus |
2013-01-02 | CG_CopyLine was ignoring array length (9a5f541) | M. Kristall |
2013-01-03 | * Refactor some of CG_ParseParticle | M. Kristall |
2013-01-03 | * Fix a couple of errors parsing particle scripts | M. Kristall |
2013-01-03 | * (bug 4572) Better control over random particle displacement | Ben Millwood |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2007-04-14 | * cg_bounceParticles 0 now takes the extra step of culling particles that | Tony J. White |
2007-03-21 | * clearer fix for particle system crash | Tony J. White |
2007-03-21 | * prevent a crash when the particle system fills up | Tony J. White |
2007-03-02 | * (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the | Tony J. White |
2006-03-28 | * Increase Dragoon range slighly | Tim Angus |
2006-03-07 | * Fix to a crash when cg_depthSortParticles was set to 0 | Tim Angus |
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-02 | * Added target_alien_win and target_human_win | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-24 | * 3D particles | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-06 | * cg_debugParticles >= 1 now prints to the console when particle systems are ... | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus |
2004-01-08 | * Negative angles now allowed in particle rotations | Tim Angus |
2004-01-04 | * Rather serious remote client particle system bug fixed | Tim Angus |
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus |
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Particles are now depth sorted | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |