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The server software used for the Der Bunker Tremulous servers.
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cg_particles.c
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Author
2017-03-09
allow negative values for initial velocity and acceleration magnitudes of par...
/dev/humancontroller
2014-06-17
Various adjustments so it compiles
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-02
CG_CopyLine was ignoring array length (9a5f541)
M. Kristall
2013-01-03
* Refactor some of CG_ParseParticle
M. Kristall
2013-01-03
* Fix a couple of errors parsing particle scripts
M. Kristall
2013-01-03
* (bug 4572) Better control over random particle displacement
Ben Millwood
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2007-04-14
* cg_bounceParticles 0 now takes the extra step of culling particles that
Tony J. White
2007-03-21
* clearer fix for particle system crash
Tony J. White
2007-03-21
* prevent a crash when the particle system fills up
Tony J. White
2007-03-02
* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the
Tony J. White
2006-03-28
* Increase Dragoon range slighly
Tim Angus
2006-03-07
* Fix to a crash when cg_depthSortParticles was set to 0
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-06
* cg_debugParticles >= 1 now prints to the console when particle systems are ...
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-08
* Negative angles now allowed in particle rotations
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Particles are now depth sorted
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2002-06-24
Integrated wolfenstein trails stuff
Tim Angus
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