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path: root/src/cgame/cg_predict.c
AgeCommit message (Expand)Author
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2006-11-15* (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) fromTony J. White
2006-09-06* my patch for bug 2758 neglected to add the new pmext struct into theTony J. White
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-06-30Fiddled WP_VENOM to auto attackTim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus