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The server software used for the Der Bunker Tremulous servers.
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cg_predict.c
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Author
2006-11-15
* (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) from
Tony J. White
2006-09-06
* my patch for bug 2758 neglected to add the new pmext struct into the
Tony J. White
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-10
* Cleanup of cg_local.h and side-effects
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2001-12-30
bg_itemlist is dead. Yay
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-28
Ceiling eggs
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-06-30
Fiddled WP_VENOM to auto attack
Tim Angus
2001-02-15
Infesting getting fairly polished. Usual random bugfixes.
Tim Angus
2001-01-07
license change
Tim Angus
2001-01-03
1.27 upgrade
Tim Angus
2001-01-03
im making a right mess of this
Tim Angus
2001-01-03
1.27 import
Tim Angus