Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-12 | * Added misc_particle_system entity | Tim Angus | |
* Fixed depth sorting to sort in the correct direction * Particle system PVS garbage collection improved * cent validity is now computed before adding cents to scene | |||
2003-10-10 | * Wall jumping for chimera | Tim Angus | |
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command | |||
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus | |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus | |
prevented via shader | |||
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus | |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-02-08 | * Renamed TAUIConsole -> CG_TAUIConsole | Tim Angus | |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-04-06 | Staging announcements | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus | |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-18 | Fiddled alt fire a bit | Tim Angus | |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |