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path: root/src/cgame/cg_syscalls.asm
AgeCommit message (Expand)Author
2017-03-09refactor stuff/dev/humancontroller
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2006-05-16* Removal of bot codeTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2006-01-06* Added traps to query demo stateTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2002-09-18* Added damage particle effects for the buildablesTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...Tim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus