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The server software used for the Der Bunker Tremulous servers.
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cg_view.c
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Author
2017-03-09
refactor stuff
/dev/humancontroller
2017-02-07
silence a bunch of compiler warnings
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* Implement cg_staticDeathCam to disable moving the death camera when the kil...
Christopher Schwarz
2013-01-03
* Change FOV clamp so it's 90 horizontal degrees at 4:3
Tim Angus
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize
Tim Angus
2013-01-03
* New ownerdraw for speedometer
Ben Millwood
2013-01-03
* (bug 3677) Smoother handling of very short zooms (benmachine)
Christopher Schwarz
2013-01-03
* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV
Tim Angus
2013-01-03
* make poison cloud disorientation start/end more smoothly
Roman Tetelman
2013-01-03
* put a cap of 2.5 seconds on the fov warping from pcloud
Roman Tetelman
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* reduce the duration of the disorient on basilisk gas
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Fix thirdperson death cam view for suicides
Christopher Schwarz
2013-01-03
* Make dead cam follow the killer's movements instead of just looking at wher...
Christopher Schwarz
2013-01-03
* Should fix thirdpersonpitchfollow in shoulderview mode
Christopher Schwarz
2013-01-03
* Fix dead camera
Christopher Schwarz
2013-01-03
* Fix a minor oops in thirdperson pitch angle clamping code.
Christopher Schwarz
2013-01-03
* More thirdperson follow and shoulder-cam stuff:
Christopher Schwarz
2013-01-03
* Add spec yaw tracking to shoulder cam
Christopher Schwarz
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Fix the thirdperson view that automatically occurs when dead (still has the...
Christopher Schwarz
2013-01-03
* More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'...
Christopher Schwarz
2013-01-03
* typo
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* more thirdpersonspec fixes (Lakitu7)
Roman Tetelman
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-16
* && != &
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2006-11-17
* Removed some more TA:s
Tim Angus
2006-06-18
* Move Mass Driver zoom control to secondary attack
Tim Angus
2006-01-27
* Merged ioq3-r529
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
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