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path: root/src/cgame/cg_view.c
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2017-02-07silence a bunch of compiler warnings/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)Christopher Schwarz
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the kil...Christopher Schwarz
2013-01-03* Change FOV clamp so it's 90 horizontal degrees at 4:3Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsizeTim Angus
2013-01-03* New ownerdraw for speedometerBen Millwood
2013-01-03* (bug 3677) Smoother handling of very short zooms (benmachine)Christopher Schwarz
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03* reduce the duration of the disorient on basilisk gasRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Fix thirdperson death cam view for suicidesChristopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at wher...Christopher Schwarz
2013-01-03* Should fix thirdpersonpitchfollow in shoulderview modeChristopher Schwarz
2013-01-03* Fix dead cameraChristopher Schwarz
2013-01-03* Fix a minor oops in thirdperson pitch angle clamping code.Christopher Schwarz
2013-01-03* More thirdperson follow and shoulder-cam stuff:Christopher Schwarz
2013-01-03* Add spec yaw tracking to shoulder camChristopher Schwarz
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Fix the thirdperson view that automatically occurs when dead (still has the...Christopher Schwarz
2013-01-03* More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'...Christopher Schwarz
2013-01-03* typoChristopher Schwarz
2013-01-03* Update thirdpersonspec to rotate around the correct axis and fix the FOV.Christopher Schwarz
2013-01-03* more thirdpersonspec fixes (Lakitu7)Roman Tetelman
2013-01-03* from __future__ import thirdpersonspec (Lakitu7)Roman Tetelman
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-16* && != &Tim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2006-11-17* Removed some more TA:sTim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
2006-01-27* Merged ioq3-r529Tim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-12-06* Pain blendsTim Angus